.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2010, 09:47 AM

sffrrrom sffrrrom is offline
Private
 
Join Date: Aug 2010
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
sffrrrom is on a distinguished road
Default Re: New to Dom 3

Yeah, I was getting pieces of that on my own, but just not putting it together. I took Blood and Death on my pretender because I was trying to be kind of thematic I guess. And I got the Hellfire Rejuvenation combo, but hadn't produced enough Sun Priests to take advantage of it. I might just try a straight F9W9 Pretender with some fairly vanilla faction next and just try to keep it simple.
Reply With Quote
  #2  
Old August 28th, 2010, 11:43 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: New to Dom 3

Quote:
Originally Posted by sffrrrom View Post
I might just try a straight F9W9 Pretender with some fairly vanilla faction next and just try to keep it simple.
The F9W9 imprisoned pretender works for Mictlan because they have good cheap recruitable everywhere sacreds, plus sacred summons. (And even then it's a great bless against the AI, not so much against other players. It gives maximum killing power, but not much for survivability. A good player will use blockers, archers and spells to slaughter the jaguars before they reach anything important.) Since most nations don't have such good sacreds they won't benefit as much from it, so it's not worth it for them. Or they'll have few big tough sacreds who benefit more from being made even harder to kill.
Essentially you can't take a build for one nation and throw it onto another one.
Reply With Quote
  #3  
Old August 30th, 2010, 09:40 AM

RadicalTurnip RadicalTurnip is offline
Corporal
 
Join Date: Apr 2010
Location: Wichtia, KS
Posts: 96
Thanks: 8
Thanked 5 Times in 4 Posts
RadicalTurnip is on a distinguished road
Default Re: New to Dom 3

The easiest nation I learned on was Niefelheim. They're great with a Earth-9 Water-9 or Earth-9 Nature-9 or, my favorite, Earth-9 Water-6 Nature-6. They go into battle and their cold-aura just kills almost everything. Anything else out there gets killed by the giant axe. Because they're so big and have so many HPs, their protection lets them live a few rounds, and their regeneration lets them recoup back up to full (and reduces afflictions). This nation is also good for learning how to kit-out thugs. It's a bit expensive, though, so I would recommend Order 3.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:49 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.