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Old January 3rd, 2001, 03:14 AM

Socialist Socialist is offline
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Default Re: Racial Tech Advantages

on subject of fighters..i make usually two classes.....Soviets and Red Guard..

add in all to hit bonus's but allways.i mean always keep full complement of fast engines.

(engines and PD 5 lifeblood of non missle players)

always equal to faster to missle guys so y ou can take a few minor hits and run them down like dogs.


the reason for all speed is to get to their carriers and fighters first..you can also hit htem and run if need be..the spread out after attack business if they hav to much defense.

two Groups are workable..standard temperal shield busters (2) on the Soviets..

the one of the rocket one shot per battle
Red Guards..so you can take on super heavies with. 20 at a shot..on standard carrier..so your launched in 5 turns..100 fighers.


speed is much better than not..since you want to reachand hit the enemy first and do more manuevering than the other fellow can.


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Old January 3rd, 2001, 03:37 AM

Todd248 Todd248 is offline
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Default Re: Racial Tech Advantages

I'm an organic's nut myself. I'll trim everything and anything to have organics. Organic sats, organic fighters and the population bonus from facilities makes organics the best for my play style. If I have enough points I also go for advanced storage techniques. That allows you to have less systems/planets to defend but still have a booming economy. I tend to trim down strength, trade, rad production and pump mineral production.
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