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January 17th, 2011, 07:49 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Sure, hosting postponed 24 hours.
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January 19th, 2011, 05:11 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
First off, thanks for that extension, Valerius.
I just went to take my latest turn. Downloaded the .trn file as usual, and got a message that I didn't have the correct version of Dominions? Anyone have an idea what that's about?
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January 19th, 2011, 05:20 AM
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Corporal
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Join Date: Oct 2010
Posts: 104
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Boot Camp - Newbie intro to Dominions MP - Running
A new patch is out - go download it.
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January 21st, 2011, 01:42 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Is that the case? Because I haven't had to get the new patch for any of the other games I'm in. If I download the patch, will this make it difficult for me to process turns in my other games?
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January 21st, 2011, 02:12 AM
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Major General
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Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
If all of your MP games are on the llamaserver then definitely go ahead and download the patch. I think Gandalf has also updated his server. If you are involved in MP games on other servers you'd have to check with the host to see if they've updated.
If you want to play it safe, you can duplicate your Dominions directory before applying the patch to the original Dominions directory. That way if you still need access to the previous version you can just launch Dominions from your duplicate directory.
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January 21st, 2011, 02:36 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I encountered the same problems with one of my other games just now, so I downloaded the patch. No issues thus far.
Thanks for the advice!
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January 22nd, 2011, 08:40 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
fyi, ctis staled.
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January 22nd, 2011, 11:04 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Y'know, I had that scout probe the fortress in Ene Umrul to make sure exactly that wasn't going to happen. Ironically, if I'd just blindly stormed the place I might have taken it. Oh well. I'll get that chokepoint someday! Just you wait and see!
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January 25th, 2011, 01:23 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Quote:
Originally Posted by DragonRider
Y'know, I had that scout probe the fortress in Ene Umrul to make sure exactly that wasn't going to happen. Ironically, if I'd just blindly stormed the place I might have taken it. Oh well. I'll get that chokepoint someday! Just you wait and see!
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Yeah, I assumed you would have just stormed it. (And losing a rare w3 + 2 w boosters was kinda sucky. The first arrow volley hit hard).
I stormed out because I don't know what happens to troops who retreat while inside a castle, and I thought they would just die, just as in a assassination attempt. Also, I don't know what happens when you break siege and attack with another army from a different province at the same time. (1 combat? 2?).
Lets see if you can finally get the castle this turn. 
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January 25th, 2011, 06:39 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Units inside a castle can retreat normally, oddly enough. Furthermore, if I storm a castle and you order both a break siege and move forces in from another province, the result would always be your combined forces attacking the besieging army outside the castle. Storming happens after other combat. So if I had tried to storm again this turn, I'd have been smashed by your forces to the north before I got through the walls and probably would have lost.
Which is all the more reason why I should have just rushed in. Even if the stuff inside wasn't bad enough to kill me by itself, I'd have still had to waste two turns trying to move north to intercept the reinforcements and then going back and storming the fortress afterwards (assuming there were even enough survivors for that), and even then I could have gotten bad luck and faced a combined army anyway depending on which province that battle was randomly fought in. It was a really bad call on my part. But then again, most of the ground forces you saw were moving in from other provinces and couldn't have taken part in a siege, so the Niefel Flames might have taken out enough to trigger an auto-rout without them.
But on yet ANOTHER hand, I didn't expect those vampires to show up. Since fliers get a siege bonus, they could have taken down the walls a lot faster than the expected 30 Dark Vines alone would have, so I might have had to give up the fortress anyway (or risk getting trapped in it without being able to repair the walls fast enough).
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