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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
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Old September 5th, 2010, 01:14 PM

Valerius Valerius is offline
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Default Re: Battleground - CBM, max lvl 6 magic, no need to site search or research - Recruit

Quote:
Originally Posted by Dark Kitty View Post
I was looking at maps on llamaserver yesterday : the Hyborian Age and Europe seemed nice, altough a bit big compared to what you wanted (unfortunately there was no link for Europe)
My concern with those is that they have too many water provinces

Quote:
Originally Posted by Dark Kitty View Post
If we have 8 players with ~12 provinces each, maybe Aran could do?
I considered Aran based on the number of provinces (I've never played it MP) but I don't think it's balanced.

Quote:
Originally Posted by Squirrelloid View Post
Middle Earth is 106 provinces though, which is ~12/player. I've wanted to play a game on that map for awhile. And iirc it has very few water provinces.
Middle Earth could work on the lower end of the provs/player scale but I've got to say I just don't like the look of that map. It's tough on my eyes.

Quote:
Originally Posted by Squirrelloid View Post
Random maps are bad because they only have border mtns (no real mtn provinces). So unless you want to massage some .map files...
No problem. We can do basic edits like creating real mountain provs or changing prov connections, or even extract portions of a larger map like with Cradle in ThreeFort.

Quote:
Originally Posted by LDiCesare View Post
I don't like the maps because they have water provinces.
Though I'm the most anti-water nation player I know, I like having a few water provinces as features to break up the terrain. Would you prefer no water provinces at all or that they just be single provinces, not two or three together?

Quote:
Originally Posted by Dark Kitty View Post
I guess 2 or 3 (more rivers)
BTW, I don't think the random map generator makes rivers impassable - they are just decorative features. But I could edit the map file to make them impassable.
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