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Old September 13th, 2010, 11:01 AM

NooBliss NooBliss is offline
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Default Re: OT: Master of Magic unofficial patch v1.40f

If you manage to get both invisibility AND warships on Impossible, then yes, you have a good chance to win. Problem is, AI will find you much earlier and it's only so long before it gets agressive.

Gnolls, yes. I've read your original post and tried these wolf riders - impressive given how early you can get these. I have yet to see if they are good enough to rush impossible AIs, for its a race against the clock; it gets stuff like storm giants and chaos spawn surprisingly fast.
Not to mention that it builds huge hordes of low-lvl units.. for starters. AI cities grow much faster than player's.

Quote:
Originally Posted by WraithLord View Post
I was just kindly tipped that war bears are a bad (as in not cost effective) summons.

Well yeah, but how do you build a starting army when all you get is nature picks + nature master (Freya) and a race with weak starting units (High elves)
Nah, bears are actually good. They allow you to beat an indie city or two early. And... thats more or less about it.
High elves have these longbowmen. Quite a good unit, not as strong as in version 1.0, but still good enough. Then they also get the Elven lords, but good luck surviving that long and getting them in sufficient numbers... hehe.

Btw, about the rush with barbarian swordsmen - you may rush one impossible AI, yes. I find that quite hard, too, but it may be possible. Next AI is gonna cast a wall of fire on his capitol, for example, and you're toast (I play with 5 AIs). Soon, AI will have these doom bats, fireballs and chaos spawns. (replace it with something just as nasty for other paths).
For me, it didnt work.

Last edited by NooBliss; September 13th, 2010 at 11:09 AM..
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