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  #1  
Old September 20th, 2010, 12:01 AM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 18

Couldn't adjust Charlie's mortar because it was out of contact. They are holding position. The plan was to wait until all infantry companies were at their #1 position and Alpha is still moving in, so this delay isn't a problem.

Enemy MGs destroyed Bravo's HMG section. It just couldn't get out of sight. Bravo squads are waiting for suppressing fire to rush.

Alpha still moving. No contact.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Zero.
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  #2  
Old September 20th, 2010, 12:10 AM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 19

Mortar fire coming down in enemy in C1, but still off. I'm not going to rush until I get a good hit.

Mortars targeting enemy MGs off. Will adjust and hit again. In the meantime, support machine guns fired at routed enemy squads to make sure they don't rally.

Alpha should start turning flags in a turn or two. They are moving on to the lower level of the big hill.

Casualties

Friendly: Zero.

Enemy: Estimated 5 casualties.
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  #3  
Old September 20th, 2010, 12:18 AM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 20

Adjusted aim of Charlie mortar. It should hit hard next turn.

Adjusted aim of mortar targeting enemy MGs. Will hit next turn. Continued to hit running enemy squads, sending one into the great beyond.

Alpha next to two flags. Will turn them next turn and move on, leaving one platoon and HMG section behind to cover.

Enemy mortar fire on support guns, causing casualties. I'll plot my other 82mm mortar section on it.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 5 casualties.
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  #4  
Old September 20th, 2010, 12:25 AM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 21

Charlie mortar on target. Company set to move next turn.

Mortar firing at enemy MGs on target. I've got engineers moved up to rush. One Bravo platoon will push forward to support.

Alpha turned three flags and pushed through. No contact.

Enemy mortar fire hit support guns a second turn in a row. Two of my AAMGs are suppressed and out of action for now. I will hit back in about two turns.

Casualties

Friendly: Zero.

Enemy: Zero.
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  #5  
Old September 20th, 2010, 12:40 AM

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Default Re: DAR: USSR vs Germany 2

Turn 22

Charlie moving deeper into C1. No contact where there had been enemy units before. Walking mortar fire to the west to hit anyone who dropped back a bit. I have a scout on the backside of C1, so they will see anyone who comes out.

Engineers moving up. One enemy squad moved out and took a few shots, causing a few casualties. Enemy MG-34s silent. Like in C1, I'm walking the mortar fire to the west. One of Bravo's scouts crested to level 20 and was destroyed by two enemy squads.

Alpha on edge of A1.

Moving my armor out. Haven't seen any enemy tanks or ATGs and figure they might be helpful dealing with enemy strong points.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 5 casualties.
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  #6  
Old September 20th, 2010, 08:32 PM

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Default Re: DAR: USSR vs Germany 2

Turn 23

Circle closing in on enemy in C1. Found and blasted two squads, but there is a third I need to get. My forces are on three sides and closing. The two other squads are running out of C1 on the west side. Shifted the 50mm mortar to the west side of C1 to stay clear of my troops.

Support guns shot up enemy squad near MG-34. The MG was active again and caused a few more casualties, but I had too many troops there. They tore into him and sent him running. Another enemy squad popped out of the woods 100m to the south and took fire as well, but not as badly. I had mortar rounds dropping about 50m behind the MG, so I should be able to take them all out this turn or send them packing for a good long time.

Alpha pushing into A1. Scouts are out in front and going to try to get a fix any enemy squads on top of the hill.

Tanks are moving up, but I don't have the fastest ones in the world.

Enemy artillery dropping to the rear of my support guns, near one of the AAMGs. It was running already. My mortars dropped on their mortar behind the hill.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 15 casualties.
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  #7  
Old September 20th, 2010, 09:05 PM

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Default Re: DAR: USSR vs Germany 2

Turn 24

C1 is clear, so Charlie pushing on. They are firing at enemy fleeing to their front. There are two enemy 75mm howitzers nearby. I'll see about detailing a platoon to shut them down. Mortar fire has been lifted and it is pushing forward to catch up.

Two more enemy squads came out of the trees in front of Bravo and there is another one back some distance. These aren't the ones I sent running. The MG-34 has been destroyed. Here, I kept my mortar rounds coming in, which is a good thing. Two flags were turned as the company advanced.

One platoon of Alpha deployed to cover three flags turned earlier. Remaining two platoons pushing to the hill top. Scouts will be up top soon.

Enemy 75mm rounds still dropping behind most of support machine guns. That will stop soon.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 15 casualties.
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