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September 22nd, 2010, 06:38 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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combo mods
Where can I find all the combo mods?- I looked some, but not sure I found all. Didn't find them listed in the mod list thread...
I'd like to test them for stability & CBM+EDM comparability for a future MP game.
TIA!
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September 22nd, 2010, 07:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: combo mods
I think you have to find them in the MP game posts.
Most arent posted as separate mod builds. They are done by one person for a particular game they want to run.
It would be nice to see them listed somewhere. Some of them have alot of work put into them to make them work with the other mods in the package.
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September 23rd, 2010, 08:47 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: combo mods
A few were released as stand alone mods.
I tried on for example, Late combo mod. I setup a game w/o any other mod enabled but about half the mod nations started with 4 equipped Wendigos
I feel a bit out of my element and don't really have the time nor inclination to test and iron out combined mods. I guess I'll stick to hosting CBM+EDM games.
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September 23rd, 2010, 10:36 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: combo mods
I had in mind (at one time) a mixed mod called something like "the Insane Patch". Every mod that added pretenders, heroes, magic sites, summons, spells, equipment. And possibly SingleAgeComplete with some generic nation fills of the empty slots, LLama's Banners, one to improve independents, and one of the GM mods. MUHAHahahahahhaha.
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September 23rd, 2010, 03:17 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: combo mods
Sounds good but requires insane amount of testing and balancing so not likely to happen.
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September 23rd, 2010, 03:46 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: combo mods
Balancing? For a game like that I figured it would just be for the wtf factor.
Im long past worrying about balance.
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