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  #1  
Old September 28th, 2010, 03:16 PM
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Hadrian_II Hadrian_II is offline
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Default Re: Battle AI hooks

yes please
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Old September 29th, 2010, 05:37 PM

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Default Re: Battle AI hooks

This game has a lot of different units rules etc. and a lot of these rules are fun etc. But I allways feel like, well, it dosn't matter what I do as long as I have some kind of strattegy. I play mostly versus the AI, but often it seems to play very little role which AI i'm playing against. I useually find some of okish units, mass them out, and go hunting. Thats my style of play. But it seems that often that it doesn't matter what you do. Ok, flaming arrows and lots of archers is fun. But, all in all I actually think that to many units are too alike.


The game would have been way more interseting if the detalied description of each unit had more importance. And I think a slightly better AI in combat is part of the trick to making combat more interesting. On the top of my list, and an easy fix is to order my (and the AI) mages to cast more evocations spells!!! KILL, KILL, KILL...
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Old September 29th, 2010, 06:26 PM
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Slobby Slobby is offline
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Default Re: Battle AI hooks

It would be awesome if the 'hooks' could be set up differently for each type of mage in the game, so that each mage would bring something different to the table depending on what has been researched.

For example assuming both paralyze and soul slay are researched, set it up so that guru's of kailasa etc prefer to cast paralyze while the illithids of r'lyeh prefer to cast soul slay.

Complicated and probably not going to happen but it would be fun.
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