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August 26th, 2010, 01:15 PM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
Well, mafia 2, elemental - war of magic are good reasons to extend turn for a day or two, I just suggest to extend it not in the last moment next time. If I knew that this turn would be extended I'd managed my time more properly.
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August 27th, 2010, 09:57 PM
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First Lieutenant
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Join Date: Nov 2007
Location: Wizard\'s Tower
Posts: 603
Thanks: 26
Thanked 11 Times in 11 Posts
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Re: Mind Blade - Multiera Random nations (started)
all righ ill extend it
i would say blood bowl and elemental
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September 5th, 2010, 06:29 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Mind Blade - Multiera Random nations (started)
Turns due soon people, try to get those turns in!
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September 8th, 2010, 05:57 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
I am having a bit of a computer issue right now. May not resolve it before hosting.
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September 23rd, 2010, 09:43 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Mind Blade - Multiera Random nations (started)
With Civ 5 released and playing competitively with starcraft 2, its hard to get the motivation to keep the turns comin when everyone else but Kref has lost interest....its a matter of honour now though. ; )
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September 23rd, 2010, 05:41 PM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
Well, civ5 is released as it was mentioned above, so I'd suggest to increase turn length for a day or two (until november, for example).
I also think it would be a long and intresting fight between Digress and GameExtremist.
It seems that for now I am able only to resist, but it is intresting. So, I am resisting, waiting when two major powers will begin a fight with each other. Maybe, I'll get a small chance then.
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September 26th, 2010, 01:37 PM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
It seems llamaserver didn't took into account 2h files and made a stale turn for all sides.
Maybe it can be fixed somehow?
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October 1st, 2010, 04:04 PM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
Well, I suggest to increase turn length up to four days.
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October 2nd, 2010, 10:08 AM
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Sergeant
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Join Date: Feb 2007
Location: Newcastle, Australia
Posts: 246
Thanks: 12
Thanked 0 Times in 0 Posts
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Re: Mind Blade - Multiera Random nations (started)
I think the game mod...and everyone else are long gone Kref....just you and me now ; )
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October 2nd, 2010, 02:54 PM
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Corporal
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Join Date: Oct 2009
Location: Moscow
Posts: 86
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: Mind Blade - Multiera Random nations (started)
I see, just checking.
I'll try to sent private message for Torin.
It's a shame you won't fight MA Pan - judging by the amount of demons the reason of MA Pan long sleep is his tiedness from blood economy micromanagment.
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