|
|
|
 |

July 9th, 2002, 09:02 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SE4TTV : Version 1.1 available
Suggestions, eh? Well, I didn't actually download your program, but just from looking at the screenshot I can see something it could use... You know how each level of the same tech has its own box? Well, that's going to make the whole tech tree take up a LOT of space! (Imagine the Propulsion tree... shudder!) What I'm suggesting is condensing all the nodes that don't have something branching from them. So instead of this:
Prop I -> Prop II -> Prop III -> Prop IV -> Prop V
By the way, what happens when a tech has 2 or more prerequisites? Do you actually have wild lines going all over the place, or does it just branch from the first one?
__________________
The Ed draws near! What dost thou deaux?
|

July 9th, 2002, 09:05 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: SE4TTV : Version 1.1 available
Gaah, I accidentally hit send too soon.
OK, what I meant to say is, instead of this
Prop I -> Prop II -> Prop III -> Prop IV -> Prop V ...
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|--> HEF Weapons
you have this
Prop I-IV -> Prop V -> Prop VI -> Prop VII ...
,,,,,,,,|--> HEF Weapons
__________________
The Ed draws near! What dost thou deaux?
|

July 9th, 2002, 10:13 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4TTV : Version 1.1 available
Quote:
By the way, what happens when a tech has 2 or more prerequisites? Do you actually have wild lines going all over the place, or does it just branch from the first one?
|
running wild....for now, and it branches from the first one.
If there then comes a tech which also leads the a tech already "added" to the tree, a line will be drawn between those two techs also, no matter their placement.
Good point btw, i forgot about that one.
__________________
[Boo!]
|

July 9th, 2002, 10:20 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4TTV : Version 1.1 available
Quote:
OK, what I meant to say is, instead of this
Prop I -> Prop II -> Prop III -> Prop IV -> Prop V ...
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|--> HEF Weapons
you have this
Prop I-IV -> Prop V -> Prop VI -> Prop VII ...
,,,,,,,,|--> HEF Weapons
|
hmm, yes, but then when you would click on the Prop I-IV button, the popup window with the listing of the component would contain too much information, about all those 4 techs.
I thought about it when i started, but it would overcomplicate things because then one button should be able to refer to multiple techlevels instead of just one.
__________________
[Boo!]
|

July 12th, 2002, 03:29 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4TTV : Version 1.1 available
This is so cool, i printed the tech tree that was in a txt file by somone, and now i can see it "a la civ2"
great work can't wait for more improvements
[ July 12, 2002, 02:29: Message edited by: Skulky ]
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

July 12th, 2002, 07:44 AM
|
Private
|
|
Join Date: Jun 2002
Location: Coquitlam, B.C., Canada
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4TTV : Version 1.1 available
This utility now forces me to actually work on my mod. I'm not sure if I should thank you, or get mad at you. ;-)
Great work! Always good to have utilities like this one. It especially helps me with my AI-writing -- I can get a tech tree and then write down the order that the AI would pursue it in, and convert that into the appropriate research format.
Thanks bunches. =)
(That's the good thanks, not the sarcastic thanks, mind you. ;-) )
__________________
Life's a beach, and I'm drowning. --Spuzzum
L++>L* GdY $>$+ Fr? C(!) Sd! T? Sf-- A% M++++ MpMN! RV! Pw Fq Nd? Rp++ G Au Mm++(+++)
|

August 1st, 2002, 05:58 PM
|
Corporal
|
|
Join Date: May 2002
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4TTV : Version 1.1 available
When I run run.bat, I get "java is not recognized as an internal or external command"
Does XP not have JRE loaded by default? I couldn't find the files you were referring to on the XP CD either, what dir they in?
Thanks.
Bin
__________________
SEIV Code: L+++ Gdy $ Fr! C++ Sd! T? Sf+ A M++ MpO RV Pw+ Fq Nd- Rp- G++ Mm++
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|