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  #1  
Old October 21st, 2010, 03:26 PM

Valerius Valerius is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Quote:
Originally Posted by Soyweiser View Post
Here is something I wrote a couple of weeks ago when I invaded the cap of Caelum.

...
Soyweiser, thanks for the post. As a spectator I'm enjoying the in-character comments from you and Pjoo.
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  #2  
Old October 21st, 2010, 08:30 PM

Groundworm Groundworm is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Normally, I'm not in favor of rollbacks. However, if this was a particularly important turn in the conflict between the two dominant powers in the game, I'd say we give some serious consideration to the idea. How Jotunheim and Marignon are doing are important to more than just the two of them.
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Old October 21st, 2010, 09:51 PM

DragonRider DragonRider is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

I'm certainly not about to demand that everyone else in the game be forced to redo a turn (or two) just because I'm a moron. Not to mention the fact that I now have knowledge of what Jotunheim did that turn and could try to counter it if I were given the chance.
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  #4  
Old October 22nd, 2010, 09:21 AM
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Soyweiser Soyweiser is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

I wouldn't mind that much. It would allow me to fix a few mistakes I made last turn. (And allow me to reaim all my site search spells. I didn't find anything last turn, so I now know this, a rollback would save me those 12 gems. (I would also reaim my remote attack spells with the knowledge of Marignon's forces. And use a lot of gems better that I wasted last turn. Call of the winds.. meh))).

I also attacked a random knight attack and lost quite some forces. So I wouldn't do that again. I also could have forged better last turn. (A counter against his kitted harbinger would come turn earlier).

I think a rollback would only make me stronger. (I doubt I would be as lucky with the remote assassination spells, hitting a mage set to retreat is always a win, and killing a mage with supply items also. Best 10 slaves and 26 research points spend so far).

I'm just being open about all this. But I think I could really profit from the additional knowledge I have now. (Also because my spy network is kinda weak).
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  #5  
Old October 22nd, 2010, 09:37 AM
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Soyweiser Soyweiser is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

I wouldn't mind that much. It would allow me to fix a few mistakes I made last turn. (And allow me to reaim all my site search spells. I didn't find anything last turn, so I now know this, a rollback would save me those 12 gems. (I would also reaim my remote attack spells with the knowledge of Marignon's forces. And use a lot of gems better that I wasted last turn. Call of the winds.. meh))).

I also attacked a random knight attack and lost quite some forces. So I wouldn't do that again. I also could have forged better last turn. (A counter against his kitted harbinger would come turn earlier).

I think a rollback would only make me stronger. (I doubt I would be as lucky with the remote assassination spells, hitting a mage set to retreat is always a win, and killing a mage with supply items also. Best 10 slaves and 26 research points spend so far).

I'm just being open about all this. But I think I could really profit from the additional knowledge I have now. (Also because my spy network is kinda weak).

And while I think that it is kinda frustrating to play two turns again. It would be more fair for DragonRider. (Not that last turn killed him or anything, he still has five times the amount of troops I have). I don't know how the rest thinks about it. Basically I would not oppose a rollback. (It would suck that I lose a nice random on a mage that I got last turn).
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  #6  
Old October 22nd, 2010, 12:31 PM
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Soyweiser Soyweiser is offline
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Sorry about the double post. I ****ed up there.
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