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Old October 28th, 2010, 12:46 PM

Bananadine Bananadine is offline
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Default Re: Falling frost vs. AI hordes

Well below Evocation 9: Grip of Winter, Heat from Hell, Rigor Mortis, Foul Vapors. Only the last is reliably deadly on its own, but all can incapacitate or kill large armies pretty cheaply, if you can hold off the enemy while they do their work... and if you can prevent your own side from being significantly harmed.

Summoning a bunch of elementals can be a good way to hold off the enemy for a while (or even for the rest of the battle, if you spend enough gems on it).
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Old October 30th, 2010, 11:30 AM

krpeters krpeters is offline
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Default Re: Falling frost vs. AI hordes

Quote:
Originally Posted by Bananadine View Post
Well below Evocation 9: Grip of Winter, Heat from Hell, Rigor Mortis, Foul Vapors. Only the last is reliably deadly on its own, but all can incapacitate or kill large armies pretty cheaply, if you can hold off the enemy while they do their work... and if you can prevent your own side from being significantly harmed.
I've tried using the battlefield enchantments. The trouble I have is deploying them effectively. If I could get my ubermages in the right location at the right time I can see them doing a lot of damage. But more often than not my mages go *here* while his army goes *there* and I'm playing catch-up.

I've read that Teleport and Cloud Trapeze can work to land my mages on him before he gets a chance to scurry, but that's worked even worse for me -- my mage lands without adequate defense, and gets eaten before the battlefield spell can do any real damage.
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