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  #41  
Old November 2nd, 2010, 09:41 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: A newbie asks...

Yes formations can often help the problems being discussed.
And scripting. I also often use hold, hold, hold, hold, hold, stay behind for many of my commanders. Using the Ctrl-# to record the script and then # to assign it to new commanders can be very useful.

Its a good idea to spread out your commanders and mages so that they arent susceptable to one big destruction.

Often with larger armies I have at least one dumb little indept commander mostly there to get more troops in place so I like to have at least one of those in the far back corner with hold commands.
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  #42  
Old November 5th, 2010, 04:40 PM

JonBrave JonBrave is offline
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Default Re: A newbie asks...

Quote:
Originally Posted by Gandalf Parker View Post
Using the Ctrl-# to record the script and then # to assign it to new commanders can be very useful.
So would be: right-click, Copy, then right-click, Paste. For newbs at least. Given that we're in 2010. Even in 2006.

And while I'm at it, for goodness sake, in battle view mouse-off-to-left-or-right-of-screen-scrolls is pretty basic.
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  #43  
Old November 5th, 2010, 06:14 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: A newbie asks...

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Originally Posted by JonBrave View Post
Quote:
Originally Posted by Gandalf Parker View Post
Using the Ctrl-# to record the script and then # to assign it to new commanders can be very useful.
So would be: right-click, Copy, then right-click, Paste. For newbs at least. Given that we're in 2010. Even in 2006.

And while I'm at it, for goodness sake, in battle view mouse-off-to-left-or-right-of-screen-scrolls is pretty basic.
Umm.. I dont think those work in this game.
I think those are Windows things.
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  #44  
Old November 5th, 2010, 06:27 PM

JonBrave JonBrave is offline
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Default Re: A newbie asks...

Yes, they are Windows things. No, they don't work. They only have to be alternatives. Makes all the difference if you'd like to enlarge your audience. Back in the day, I too used to love going "ls -lR", but things move on...
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  #45  
Old November 5th, 2010, 06:43 PM
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Default Re: A newbie asks...

Exactly. Things move on. If the "2006" was a crack then you missed the mark. It would have been more like 2000.

Rewriting the UI for some cross-compatable library would be mean a lot of redoing of old territory. Not very likely. You will need to wait for the new project they are working on now to hope for such things. (and no its not a Dom4)
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  #46  
Old November 5th, 2010, 06:50 PM

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Default Re: A newbie asks...

2006 was when I understood Dom 3 was released. I only just purchased now.

So back to the theme: my random questions! Sacred units seem to rule, because apart from being blessable, they only cost 1/2 to support/maintain (does it show their stats with or without that?), right? And I can only build those in my capital. So I ought keep churning them out if I possibly can?
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  #47  
Old November 5th, 2010, 07:01 PM
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Default Re: A newbie asks...

2000 was more like the original Dominions. The rest is all based off the same code. Pretty amazing expansion off a game started on an Atari in GFX-BASIC. Then Unix and C, then Linux and C++. Its only ported to Windows and Mac

Not all sacreds are capital only. Some nations get sacreds anywhere. The "capital only" is decided by the magic sites your capital has. The units that are given to you by those sites are capital only
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  #48  
Old November 5th, 2010, 07:05 PM

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Default Re: A newbie asks...

Except that with Copy/Paste, you've got 1 slot. With the current system, you've got 10. Far more useful.

Some nations have recruit everywhere sacreds.

Sacred units rule if you've got the right bless. They get half upkeep cost, but they also tend to be much more expensive. I'd say that most sacreds aren't worth buying without a strong bless, some aren't worth taking a strong bless for and a few are worth it either way.

The upkeep cost is rarely the deciding factor for troops. It's much more important for research mages.
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  #49  
Old November 6th, 2010, 03:36 AM

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Default Re: A newbie asks...

Whether or not churning cap only sacreds every turn rain or shine is worth it depends very much on their nature, and your bless.
If they're really kick-butt and your bless will let them be effective all the way to the endgame (like Living Pillars or Palashankas), then yeah, I'd churn them day in, day out (gold providing).

If it's something like an Eagle Warrior or Ulm's Steel Warriors, probably not as they'll be either made obsolete by summons or impractical to leverage down the road. They're a boon for early expansion but after that, meh. I'd rather that gold went into castles, mages and labs than going into the recruitment and upkeep of stuff that won't help me reliably.
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  #50  
Old November 8th, 2010, 07:21 PM

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Default Re: A newbie asks...

Next random question, if I may.

I don't really "see" PD? I tend to buy 20. Are they there immediately, but I can't see them unless attacked, and then only in battle? Do they slowly "develop" --- occasionally I've seen a few odd units apear that I don't recall building, I think, but never like 20. If I take those out, am I taking the PD I bought? Does it regrow? That kind of thing... ?
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