|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 08:30 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Sep 2003 Location: Tel Aviv, Israel 
						Posts: 3,465
					 Thanks: 511 
		
			
				Thanked 162 Times in 86 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 Yes, and while we're at it why don't make all items unique. Who needs forging MM anyway?    
As Calahan said in another thread this change actually takes away a piece of the game. It's a step in a good direction but seems to be, well, radical for one, and diminishes a good portion of the game for second. 
 
I would have much preferred a solution involving 20 unique hammers - each with forge bonus and some flavor extra feature. |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 08:44 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Jun 2008 Location: Germany 
						Posts: 105
					 Thanks: 8 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 Sorry, this wasn't meant as a criticism for this step, rather it was a proposal for a further step to consequently reduce micromanagment.The research items are the only very micromanagment intense items left.
 |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 08:49 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: May 2005 
						Posts: 660
					 Thanks: 63 
		
			
				Thanked 75 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 Removing the need to research at all will definitely reduce MM. |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 09:00 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Mar 2007 
						Posts: 651
					 Thanks: 4 
		
			
				Thanked 8 Times in 7 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 I suggest making Claws of Cocytus and Infernal Prison 1-level spells, and introducing a 3-level astral version that banishes to the Void as well. Thus we'll finally get rid of SCs and national troops will be important all the time, even in the late game. |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 09:15 AM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
						Posts: 5,921
					 Thanks: 194 
		
			
				Thanked 855 Times in 291 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 
	Quote: 
	
		| I would have much preferred a solution involving 20 unique hammers - each with forge bonus and some flavor extra feature. |  That's a great idea Wraithlord, but can't be done. Item modding is very limited. It is impossible to create any new items which give a forge bonus.
 
Personally I am very pleased with pretty much all the changes. Lots of very difficult decisions have been taken, and certainly this will be a more controversial CBM. But personally I think that they are very good decisions.
 
Probably the most controversial is likely to be the Dwarven Hammer becoming unique. Quite a big change. In my opinion though, much like the removal of gem gens, this will be quite popular once we get over the shock to our strategies. |  
	
		
			| The Following User Says Thank You to llamabeast For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 09:59 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 Isnt MM one of those things that falls into the "then just dont use it" category? Not that Ive ever agreed with that but I heard it said to me often enough. Is it a game breaker that needs a game fix?  
BTW are the developers of the other mods planning separate downloadable versions?    
Endgame Diversity and Worthy Heroes and Mark of the Champion? |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 10:14 AM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Jun 2008 Location: Germany 
						Posts: 105
					 Thanks: 8 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 Btw mods, could not find any info to the armor revamp mod. What is its purpose ? |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 11:24 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Sep 2006 Location: Memphis, TN 
						Posts: 332
					 Thanks: 4 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 I'm not sure I agree with some of the changes.  I think the dwarven hammer is a huge change that will cascade through the game.  
 I love some of the things that CBM has done, but I scratch my head over some of it.  I wonder if some of the changes are a scale thing.  If you play on large maps, many of these things are great, but if you are playing on a tight map, I wonder if some of these things were an issue to begin with.
 |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 11:57 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 And vice versa. Some things seem to me to be fixes for tight games. 
 Of course a comeback would be "did you speak up in the CBM threads". If the suggestions come from the same people playing the same game variants with the same players then its not their fault. (and yes I acknowledge not adding to the discussions)
 |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2010, 12:00 PM
			
			
			
		 |  
	| 
		
			|  | 
 Corporal |  | 
					Join Date: Aug 2008 Location: Finland 
						Posts: 57
					 Thanks: 76 
		
			
				Thanked 10 Times in 7 Posts
			
		
	      |  |  
    
	| 
				 Re: CBM 1.7 released 
 
	Quoting Sombre:Quote: 
	
		| 
					Originally Posted by mighty_scoop  Btw mods, could not find any info to the armor revamp mod. What is its purpose ? |  
Q: *EDM, WH 1.9, Mark of the Champion, and Armor Revamp merged into CB 
Someone kindly care to summarize what Mark of the Champion and Armor Revamp do?
 
A: Armour revamp decreases the enc gap between the lightest and heaviest armours, shrinking it from 0-5 generally to about 0-3. This primarily makes the heavier armours better in terms of enc. It also makes weightless and lightweight scale armours a lot better. Mark of the Champion turns the reward for winning the arena into a misc item which grants quickness, a cool helmet and a flying trident, iirc. |  
	
		
			| The Following 3 Users Say Thank You to Joelz For This Useful Post: |  |  |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |