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  #1  
Old November 15th, 2010, 03:21 AM

Zogundar Zogundar is offline
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Default Re: Remove Curses and Horror Marks?

How do you remove weapons/armor/items?
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  #2  
Old November 15th, 2010, 09:13 AM
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Default Re: Remove Curses and Horror Marks?

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How do you remove weapons/armor/items?
For items, you make them research level 12 (as TheConway points out.)

For weapons/armor, you either
1) Mod the units using them to use different weapons/armor (e.g. change the horror's "astral claw" weapon into a regular "claw" weapon.)
2) Mod the weapons/armor so that they are no longer objectionable (e.g. set all the stats on the "astral claw" such that it no longer does a horror marking attack.)
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Old November 15th, 2010, 04:23 PM

Zogundar Zogundar is offline
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Default Re: Remove Curses and Horror Marks?

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2) Mod the weapons/armor so that they are no longer objectionable (e.g. set all the stats on the "astral claw" such that it no longer does a horror marking attack.)
How do you go about doing this exactly? Do you have to stat out the whole item? Or can you just make one change and it will drop any "special" properties? If the former, do you need something in the place of the #secondaryeffect/#secondaryeffectalways? (How do you know which it is anyway, I don't believe the database specifies..)
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Old November 15th, 2010, 06:17 PM
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Default Re: Remove Curses and Horror Marks?

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2) Mod the weapons/armor so that they are no longer objectionable (e.g. set all the stats on the "astral claw" such that it no longer does a horror marking attack.)
How do you go about doing this exactly? Do you have to stat out the whole item? Or can you just make one change and it will drop any "special" properties? If the former, do you need something in the place of the #secondaryeffect/#secondaryeffectalways? (How do you know which it is anyway, I don't believe the database specifies..)
The secondary effect/secondary effect always values are listed in Edi's database. Check columns Q/R and S/T respectively (one is the effect number, the other the effect name.)

Setting the value will remove any existing value (if any.)

That said, for your purposes I'd filter by column AT and directly change the weapons/effects that do "Attribute: Horror Mark" to something else.

...hrm...it looks like the Horror mark effect itself isn't directly removeable, as it's a special effect....so you're down to option 1 again (although you could combine approaches - there are two horror mark weapons, and one of them is only used as a secondary effect, so you could update the weapons using it instead of the units.)
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Old November 16th, 2010, 12:45 AM

Zogundar Zogundar is offline
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Default Re: Remove Curses and Horror Marks?

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Originally Posted by Stavis_L View Post
...hrm...it looks like the Horror mark effect itself isn't directly removeable, as it's a special effect....so you're down to option 1 again (although you could combine approaches - there are two horror mark weapons, and one of them is only used as a secondary effect, so you could update the weapons using it instead of the units.)
So I guess there's no way to "erase" the effect instead?
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  #6  
Old November 16th, 2010, 09:21 AM
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Default Re: Remove Curses and Horror Marks?

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Quote:
Originally Posted by Stavis_L View Post
...hrm...it looks like the Horror mark effect itself isn't directly removeable, as it's a special effect....so you're down to option 1 again (although you could combine approaches - there are two horror mark weapons, and one of them is only used as a secondary effect, so you could update the weapons using it instead of the units.)
So I guess there's no way to "erase" the effect instead?
No, there isn't a "#clear" command for weapons. That said, only horrors use the "Horror Mark" weapon, so the list of units to update is relatively small.
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  #7  
Old November 16th, 2010, 01:56 PM

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Default Re: Remove Curses and Horror Marks?

Okay, so at this point, the idea is to change the units that use the first (Or second) "Horror Mark" weapon to another weapon, and change the weapon in the case of the other one where you can mod out the Horror Mark effect? (Or is it the item the 'weapon' is attached to that you need to change?)

Also, what about a way to hopelessly gimp the Horror Mark weapon (The one with the special effect) so that the odds of it hitting or doing anything are 0%? Ditto Curse.
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