|
|
|
 |

November 17th, 2010, 07:40 PM
|
Private
|
|
Join Date: Dec 2007
Posts: 29
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Remove Curses and Horror Marks?
Well I don't think that's the case with the Eater of Gods.
|

November 17th, 2010, 09:13 PM
|
Private
|
|
Join Date: Dec 2007
Posts: 29
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Remove Curses and Horror Marks?
Oops, I'm retarded, I've been using #selectunit instead of #selectmonster. Still don't quite have that sorted out (Will need to do more testing now that the starting tag actually works.)
And of course I need to know about any hidden Horror Marking units or items that inflict the status upon attackers..
|

November 18th, 2010, 08:05 PM
|
Private
|
|
Join Date: Dec 2007
Posts: 29
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Remove Curses and Horror Marks?
Haven't quite gotten the unit weapons sorted out yet. Somehow experimenting with what weapons to give certain units, such as a Fist to a Lesser Horror,
Code:
#selectmonster 307
#weapon 92
#weapon 0
#end
works as intended. I can't tell you why
Code:
#selectmonster 651
#weapon "nothing"
#weapon "nothing"
#weapon "nothing"
#weapon 269
#weapon 63
#weapon 270
#weapon 70
#end
ALSO results in the unit having a single fist.  I thought maybe this somehow happened due to me missing an #end tag somewhere but everything seems in order.
As for events, I've tried setting them to #eventisrare 0 (Does 0 work for #eventisrare?) as well as toggling events to be rare in the game settings (Is there a way to change the defaults for that?) and I still have units getting cursed along with other nasty events in the home province which I assume has something to do with the units that are there. Like the Abomination of Desolation. How exactly do units like this trigger events? Can I change the unit so it doesn't trigger them? (Although I'm not sure if there's a need to, can you actually summon these things so that they live in your provinces under normal circumstances?)
|

November 19th, 2010, 01:07 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Remove Curses and Horror Marks?
It's hard coded to the unit number when there's an event based off of them. I would expect that you can't do anything about it in that case. If you have doom horrors sitting in your province that is definitely not a valid test, get rid of them for that. It is technically possible to get those horrors to stick with you if you wish for them and then have the wisher get lucky and convert the horror to your cause in battle with enslaving spells. You shouldn't have to worry about this though. Anyway try without the doom horrors.
And try fewer weapons?
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

November 19th, 2010, 01:30 PM
|
Private
|
|
Join Date: Dec 2007
Posts: 29
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Remove Curses and Horror Marks?
I think the limit was seven, so I wanted to make sure everything was as I listed.
Darn. I guess there's no way to copystat new monsters with different numbers and have everything use the new numbers instead?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|