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Old November 24th, 2010, 06:52 PM
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Juzza Juzza is offline
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Default Re: Temeria, Resurgence of the Witchers

It might be a tad high... But they basically don't have armor so if they're hit that's a but ton of damage, also they can't use shields they can only use the Witcher Swords so they can only boost that with other magic items/magic. I'm thinking I'll give them negative 2 on each magic sphere to make it harder to teach them magic.

You're right, spy should be removed.

Recuperation not so much, there'll be priestess of Meliteli that have a small heal skill. Though 1% regen would suit them. I might try that out.

I chose blood on the basis that the nation won't have blood magic and thus won't have blood slaves so they don't have access to a bunch of spells like say ethereal body, luck or other spells that they'd be able to cast with astral magic.
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My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent

Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval

Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3

Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
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