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July 10th, 2002, 10:51 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SEIV Modding 101: A Tutorial
Quote:
See people? This is what comes from being in the #se4 channel on the gamesnet.net IRC server. It's a good idea to go there once in a while.
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Yep. See, people were complaiming that there was no complete tutorial or guide for modding. So I said "Hey Nodachi, why don't you make one yourself...?" - he got talking to Fyron and the Imperator took it upon himself to create this excellent document.
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July 11th, 2002, 12:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEIV Modding 101: A Tutorial
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July 11th, 2002, 05:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SEIV Modding 101: A Tutorial
I wrote chapters 5-8 today, and uploaded them.  Enjoy!
Now, most of the basic files are covered. Except the specifics on the Abilities.txt. That's gonna take a while. 
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July 11th, 2002, 03:40 PM
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Sergeant
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Join Date: Jan 2002
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Re: SEIV Modding 101: A Tutorial
Nice work!!!!
Can't wait for the other chapters.
Sparhawk
__________________
Propaganda will let you win a war
--sparhawk
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July 12th, 2002, 06:12 AM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
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Re: SEIV Modding 101: A Tutorial
And if i may be so bold... When you finish this mamoth project how about a scenario tutorial possibly, from SJ instead?
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
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July 13th, 2002, 05:54 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: SEIV Modding 101: A Tutorial
Quote:
IIRC, ships were not triggering the point defense code, only units...
Really? I assumed that that's how the DUC Auto Cannons that I saw in P&N or Proportions (can't remember which atm) worked.
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P&N's DU Autocannons aren't point-defense; they're just smaller Versions of DUCs.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 20th, 2002, 04:35 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: SEIV Modding 101: A Tutorial
Excellent Page! I notice you have a future chapter planed for abilities. One thing I would really like to know is what abilites work or don't work with the various components/facilities etc. I gather some abilites such as research generation will not do anything on a component. Also some abilities are obviously designed for stars or planets. I wonder if anyone has ever compiled a list of the abilites that work on components, and one for facilites etc. etc. I like to be able to filter the abilities in my moding tool but don't having enough modding experience to do this.
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