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Do you own this game? Write a review and let others know how you like it.
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November 25th, 2010, 07:15 PM
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Corporal
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Join Date: Nov 2007
Location: Jacksonville, Fl.
Posts: 50
Thanks: 1
Thanked 6 Times in 5 Posts
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Wrecks?
I was wondering if there were a way to add wrecks to the game, maybe as a cheep Misc Unit unit type. I've always thought it would be a great addition if there were the capability to show the destruction and battlefield movement limitations due to earlier combat wrecks.
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November 25th, 2010, 08:11 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
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Re: Wrecks?
Scenarios can have wreaks.
Don
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November 25th, 2010, 08:54 PM
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Corporal
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Join Date: Nov 2007
Location: Jacksonville, Fl.
Posts: 50
Thanks: 1
Thanked 6 Times in 5 Posts
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Re: Wrecks?
OK, how?
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November 25th, 2010, 09:23 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Wrecks?
In the editor press D modify unit or its icon
Select last tab on unit screen Miscellaneous.
Cycle through options pressing return till see Damage unit.
Enter a figure press return.
Can also remove weapons if wish or crew.
Do not make crew zero though unless you want it to blow up at the start.
__________________
John
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November 25th, 2010, 09:38 PM
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Corporal
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Join Date: Nov 2007
Location: Jacksonville, Fl.
Posts: 50
Thanks: 1
Thanked 6 Times in 5 Posts
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Re: Wrecks?
OK, Thanks.
Wouldn't it be easier to just buy a generic wreck like it werer a fortification? They don't have to look like the actual unit if they were brewed up enough. Just a thought.
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November 25th, 2010, 10:49 PM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
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Re: Wrecks?
Only thing it might do is generate smoke then.
This way you have control from light damage to destroyed.
Want a mobility kill can do, want a weapon knocked out can do, crew member killed & reduced ROF etc.
__________________
John
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