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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old December 6th, 2010, 08:42 AM

thejeff thejeff is offline
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Default Re: Assimilation (Conquered Lands)

Ulm with its Forge bonus...
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  #2  
Old December 17th, 2010, 11:14 AM

Korwin Korwin is offline
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Default Re: Assimilation (Conquered Lands)

Since nobody else seems to want to organize an game, I migth want to do it, in the not so distant future.
(ie if/when I get crushed in on of the 4 games I'm in at the moment)

How far along is the LA Mod?
(or is it in work?)

Would it work in combination with the OneAge Mod?
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  #3  
Old December 17th, 2010, 11:32 AM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

Quote:
Originally Posted by Korwin View Post
Since nobody else seems to want to organize an game, I migth want to do it, in the not so distant future.
(ie if/when I get crushed in on of the 4 games I'm in at the moment)

How far along is the LA Mod?
(or is it in work?)

Would it work in combination with the OneAge Mod?
It'll take me maybe an hour to throw together the late age mod--If you're planning a game, I can aim to get that done this weekend, possibly tonight.

In terms of a one age mod version, it'd require a bit of tweaking since right now I used the same array of site numbers in each age, to avoid compatibility issues (the fewer site numbers used, the better, I figure). It's very little work to put together a one age mod version, though, just changing some site numbers and some startsite numbers.
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  #4  
Old December 17th, 2010, 01:04 PM

Korwin Korwin is offline
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Default Re: Assimilation (Conquered Lands)

LA + OneAge Mod would be great! :-D

But you don't need to stress yourself on my behalf.
I have time (and 4 games running, don't want to stretch myself to tin).

I'm thinking about an huge map, quasi anonymus pretender and the Assimilation Mod (+ OneAge). Oh and harder research. No CBM.

Still thinking about...
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  #5  
Old December 17th, 2010, 09:16 PM

Colonial Colonial is offline
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Default Re: Assimilation (Conquered Lands)

Hmmm, I would prefer sticking to one age, but going for random nations. that would mitigate the potential detrimental effects of unbalancing the nations, and insure we don't get a selection of bland-trooped nations that make the mod less interesting.

of course, I could host it as well. I also have a loose end I'd like to see tied up before I take on another admining...
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  #6  
Old January 19th, 2011, 11:24 PM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

Version 1.1 has been released, which includes a Late era version. More details in the first post of this thread.
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  #7  
Old January 20th, 2011, 11:00 AM

Thierry Thierry is offline
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Default Re: Assimilation (Conquered Lands)

I get a NAGOK... #badstartsite, event when removing every other mod for the mid era. Haven't tested the other eras.

It doesn't work with CBM either.

I use the latest patch (3.26). I tried CBM 1.7 (with or without it crashes)

Does this mod requires another one ?

I can't wait for trying it Excellent idea !!!
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  #8  
Old January 20th, 2011, 11:20 AM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

Quote:
Originally Posted by Thierry View Post
I get a NAGOK... #badstartsite, event when removing every other mod for the mid era. Haven't tested the other eras.

It doesn't work with CBM either.

I use the latest patch (3.26). I tried CBM 1.7 (with or without it crashes)

Does this mod requires another one ?

I can't wait for trying it Excellent idea !!!
Hmm. I didn't even notice there was a new patch out, so it hasn't been tested in that. The patch notes don't seem to suggest anything that would be a problem, unless the 'extra sites in caves' thing created new sites using the same site numbers I'm using here.

It should be fine with CBM. I'll update to the new patch and do some troubleshooting when I get home from work tonight. In the meantime, if you get a chance you could try the Early and Late eras to see if you get the same error, and perhaps also try the 'old version' since that was definitely working in 3.24 and hasn't been changed.
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  #9  
Old January 20th, 2011, 11:45 AM

Thierry Thierry is offline
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Default Re: Assimilation (Conquered Lands)

I tried all three eras. I always get the Error bad #startsite command.

I checked : no other mod is active.

I'm sorry I no longer have the previous version to test on my PC.
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  #10  
Old January 20th, 2011, 11:56 AM

Azurain Azurain is offline
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Default Re: Assimilation (Conquered Lands)

Quote:
Originally Posted by Thierry View Post
I tried all three eras. I always get the Error bad #startsite command.

I checked : no other mod is active.

I'm sorry I no longer have the previous version to test on my PC.
Version 1.0 (old) which can be downloaded from the first post is the old version (I just renamed the file). But no worries--if the Late Era isn't working, then it's definitely a compatibility issue with 3.26, since Late was working fine last night for me on 3.24. I'll have to troubleshoot tonight.

Thanks for reporting it etc!
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