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October 7th, 2003, 05:21 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEIV Modding 101: A Tutorial
They are relative links.  I will look into it. I need to update the PDF Version at some point, but I need to figure out a better way to do it...
I could provide a zipped copy of the tutorial so that the internet will not mess with the event lines.  It does not load a new page for me when I click on the menu links...
Thanks.
Quote:
+ the first line of event chapter is wrong (I think).
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What other types of events are there?
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+ Which event can be used as intel is not described
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Well I do not know everything... I think they can all be used as intel projects, but I am not certain. Keep in mind that half of the info is based off of logical assumptions and memory, not meticulous testing.
EDIT:
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I ead below a suggestion to do the same for AI modding That would be heaven... (or hell for you...)
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Hell, especially as I have never done any AI modding before. 
[ October 07, 2003, 04:25: Message edited by: Imperator Fyron ]
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October 7th, 2003, 05:31 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SEIV Modding 101: A Tutorial
Wow... Internet Explorer "Save Page As" is evil... if you right click on the tutorial and select View Source, you can then save the file from there and it will maintain all of the original link formatting. 
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October 7th, 2003, 05:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: SEIV Modding 101: A Tutorial
In routine server maintenance, I have moved the location of the SE4 Modding 101 Tutorial files. You can now access them at http://galileo.spaceports.com/~kazharii/modding101/.
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October 7th, 2003, 08:16 AM
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Corporal
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Join Date: May 2003
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Re: SEIV Modding 101: A Tutorial
What I meant was that the sentence:
"Events are defined in Events.txt. There isn't much to them. All the possible types of events are:" is following by message format. Maybe moving it below, just before you actually give the list of event would be clearer. This is cosmetic though.
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October 7th, 2003, 11:42 AM
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Corporal
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Re: SEIV Modding 101: A Tutorial
Would it be possible to add a chapter about making .emp files? Or is that beyond the scope of the document?
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October 11th, 2003, 01:51 AM
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Sergeant
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Location: Sandy, Oregon
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Re: SEIV Modding 101: A Tutorial
My thanks to you, Imperator Fyron for writting this modding 101 instructions. Kuto, to you and other who help in this worthly project.
Next step, I for me, after reading your modding, is trying to design a mod.
Best Regards
Lighthorse

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Oh man, why do you have to hit me with those negative waves so early in the morning..
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October 11th, 2003, 04:54 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEIV Modding 101: A Tutorial
Quote:
Originally posted by Ran-Taro:
Would it be possible to add a chapter about making .emp files? Or is that beyond the scope of the document?
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To make an EMP file, start a game and then "Save Empire"
That's it.
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