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Old December 1st, 2010, 10:20 PM
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Baalz Baalz is offline
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Default Re: End game diversity mod

Quote:
Originally Posted by llamabeast View Post
Ooh cool, a feedback thread!

I'm very pleased that a lot of people seem to like the mod and it's become quite widely used. Oddly I feel that I haven't heard that much about people's experiences with it, so any feedback is very welcome. Balance thoughts are great, but I'd also love to hear any little stories people have about using the summons. Even "I summoned a Zmey, and it did a great job of killing Helheim's armies, until finally he took it down with a specially kitted Hangadrott" or something is really lovely to read for a modmaker!
I prophetized a Grendlekin with a N8/E4 blessing and GoH up, gave him a ring of regen (and full other gear as well) totaling 360 points of regen on 1440 hps in dom 10. Armor of souls + MR charm = 32 MR with a 29 protection. I'm considering empowering him in nature which will give him even more regen and more importantly elemental fortitude to bring him around to just about unkillable. This dude laughs off multiple gifts from heaven hits in a round!

I've also used several cyclopses quite economically. Same game and blessing, shrouds of the battle saint + messenger boots, then send them out with earthpower + fireshield + phoenix pyre, they're pretty darn nasty at clearing non-scs. Waded through a bit over a thousand LA Ermorian undead with 3 or 4 of them, though disintegrate spam did ruin my day a few turns later.
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