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Old December 2nd, 2010, 02:19 PM

ExplorerBob ExplorerBob is offline
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Default Re: Missiles and point-defense

In my efforts to design an energy torpedo weapon, that is invulnerable to point defense, I seem to have discovered something fascinating!

If the weapon flag is not "shootable", but it still does have SIZE (the first SIZE, in the weapon type, not the one that's used to determine the weapon's graphical size), it apparently becomes an invincible weapon that can be used to block enemy shots.

I found this out when I realized that my proton torpedo was destroying incoming nova cannon shots (and still flying on through, no less). This sort of projectile can even block beam weapons.

This is useless for my energy torpedo, but it's a very intriguing feature that allows us to design more complex protective weapons. Perhaps you could have a "black hole gun" that could destroy any and all incoming weapon fire, regardless of type.
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Old December 5th, 2010, 11:46 AM

sgqwonkian sgqwonkian is offline
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Default Re: Missiles and point-defense

Quote:
Originally Posted by ExplorerBob View Post
If the weapon flag is not "shootable", but it still does have SIZE (the first SIZE, in the weapon type, not the one that's used to determine the weapon's graphical size), it apparently becomes an invincible weapon that can be used to block enemy shots.
It's a little unclear to me exactly what you're experiencing or what's causing it... however, I can be reasonably certain it's not just a standard effect of not being shootable but still having the first SIZE line. There has to be some other cause of what you're experiencing.

The game is full of weapons that have a SIZE line but are not shootable. Neptunium railgun, explosive chaingun, PVC, Gluon Web Gun, etc. If that's all it took to create the effect you're looking at, the game would feature more than a dozen examples of weapons that created that effect. Every weapon (or other ship system) needs that first SIZE line, as it determines whether the item fits on a fighter (SIZE 1) or only on larger ships (SIZE 2).

So either I'm completely misunderstanding your post, or the cause of the effect is actually elsewhere in the weapon's code.
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