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Old December 7th, 2010, 07:00 AM

Dimaz Dimaz is offline
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Default Re: End game diversity mod

Maybe treants can be used in lategame as tough N bf casters. Especially with E they have access to Gaia Blessing, and Mass regen+Relief are both important for big armies with several SCs, while equipping N boosters on lowhp n2 human mages (national or indy) seems rather risky (taking into account various remotes cast onto such armies and consequences of losing the buffer before the battle). Usually I used N tarts for that role but they are unpredictable and stopping the whole army due to craziness of one key caster makes me sad.
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Old December 8th, 2010, 03:43 AM

Numahr Numahr is offline
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Default Re: End game diversity mod

Regarding your approach of magic diversification,

I understand that you do not want to create new Tartarians, and probably these should be nerfed.

However what about creating some kind of summonable, non-SC random multi-path mage with astral gems? While you created competitors to Tartarians in terms of SC / raiding use, this would create a competitor to their magic diversification use, and making it Astral is logical flavour-wise. An immobile manifestation of the Astral Plans? A Gate, an Enchanted Mirror of the Plans easy to break but with powerful magic? Like 4 S + two or three random paths x2 or x3, maybe with a focus on Sorcery.

Or maybe an Astral-Death summon equivalent of Tart for failed ranbow pretenders? An undead Archmage, Enchanteress, etc. It would need to be balanced against Spectral Mages, but at conj. 9 and with severe limitations like immobile and very weak, or why not immobile + the dominion reduction effect (that is a Godly spirit after all, with a much more powerful spirit than the Tartarians who are combattant pretenders, and thus had less magic when designed) why not? A "Tartarian Mage" somehow.

If you don't like thess concepts anyway, the point is to suggest a magic diversification solution, with no use as raider/SC and severe limitation, based on Astral.
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Old January 5th, 2011, 12:30 AM
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sansanjuan sansanjuan is offline
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Default Re: End game diversity mod

I echo the Mech Giant praise. With modest equipment one took out the indy Vampire lord with nary a scratch. I didn't realize they have magic 10 leadership.

I really like the look of the Ember Lords (think Balrog). No big battles with him yet. Will post.

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