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 krpeters Nerf December 2nd, 2010, 11:21 PM
 iRFNA Re: Nerf December 2nd, 2010, 11:50 PM
 LDiCesare Re: Nerf December 3rd, 2010, 06:05 AM
 DeadlyShoe Re: Nerf December 4th, 2010, 07:48 PM
 iRFNA Re: Nerf December 4th, 2010, 08:05 PM
 DeadlyShoe Re: Nerf December 4th, 2010, 09:57 PM
 NTJedi Re: Nerf December 4th, 2010, 11:26 PM
 DeadlyShoe Re: Nerf December 5th, 2010, 01:29 AM
 Squirrelloid Re: Nerf December 5th, 2010, 01:54 AM
 OmikronWarrior Re: Nerf December 5th, 2010, 03:13 AM
 DeadlyShoe Re: Nerf December 5th, 2010, 07:11 AM
 thejeff Re: Nerf December 6th, 2010, 03:19 PM
 NTJedi Re: Nerf December 6th, 2010, 07:55 PM
 Juffos Re: Nerf December 6th, 2010, 08:38 PM
 Bananadine Re: Nerf December 7th, 2010, 02:30 AM
 thejeff Re: Nerf December 7th, 2010, 09:50 PM
 Executor Re: Nerf December 7th, 2010, 10:10 PM
 Bananadine Re: Nerf December 7th, 2010, 10:32 PM
 DeadlyShoe Re: Nerf December 7th, 2010, 10:59 PM
 Executor Re: Nerf December 7th, 2010, 11:03 PM
 iRFNA Re: Nerf December 7th, 2010, 11:23 PM
 Executor Re: Nerf December 7th, 2010, 11:26 PM
 thejeff Re: Nerf December 11th, 2010, 03:40 PM
 DeadlyShoe Re: Nerf December 12th, 2010, 01:26 AM
 thejeff Re: Nerf December 12th, 2010, 10:17 AM
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December 12th, 2010, 11:06 AM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Nerf
Quote:
Originally Posted by DeadlyShoe
One thing that makes AI games a lot easier is starting in a corner or safe map edge, I find that happens a lot with random starts for some reason. The AIs tear eachother up while the player just picks out targets and cleans up the mess which makes it 90000% easier.
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Yeah, I try to play wraparound maps to avoid this advantage. With a corner start where I only have to deal with 1-2 AIs, it's not too hard to chew them up, digest, and expand with a monstrous empire base.
With random "ribbon" maps you can force this advantage. Just play with something 100 pixels tall and 2000 wide -- you'll only have 2AIs to deal with on either side at any time.
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