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  #1  
Old December 15th, 2010, 01:35 PM

ExHeretic ExHeretic is offline
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Default Re: Even more questions

The first question is guite interesting I have been playing dom for long time and didn't know the answer yet. So i run quick test for it. If the commander who moves in magic phase don't have a place to retreat before normal moves and combats are resolved he will die. If other magic phase move clears a retreat way for him he will move there.

There are some spells that give fatigue to the target Stellar cardases and ghost grip for example. Many elemental damage spells also make fatigue damage as side effect. Thunderstrike for an example.
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Old December 15th, 2010, 01:44 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Even more questions

Here is a link to a fairly complete sequence of events in turn processing.
http://dom3.servegame.com/wiki/Turn_resolution

Dom3 is very sequential. Basically, it doesnt tend to back up and rethink anything. So much is decided by the order of processing, which nation is processed first, the ID order of units, etc etc.

It also tends to do very little storage of into between turns which tends to answer many other questions about "why doesnt this work".
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Old December 15th, 2010, 01:48 PM

ExHeretic ExHeretic is offline
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Default Re: Even more questions

Damn ninjas everywhere

In the test that i run i always endet up with dead commander if there were no place to run after magic phase. The actions in movement phase had no effect in the results.

The test i made was cloud trapezing a commander whit retreat order to enemy pd whit no where to retreat. At the same turn i moved one of my normal armies in the next province. Result = Guineapig died when retreating into enemy territory.

I dont know which is more disturbing. Testing this kind of things whit fomoria kings or actually calling them guineapigs? How does it feel to be god?
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