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December 21st, 2010, 02:57 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: YARG2 , 24 players EA RAND game [11/24 players left]
For the record, while christmas breaks are pretty traditional around here, I've gotten no requests to extend the timer, and have no plans of doing so unless an extension is requested. Given the 120 hosting time, that may be sufficient anyway. But as always, extension requests will be granted.
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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December 29th, 2010, 04:11 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: YARG2 , 24 players EA RAND game [11/24 players left]
Guys, observing the nations still playing and those that are doing well I notice that, contrary to what one would expect of hard research settings, many of them or not bless or rush nations.
I think the hard research settings made for a more interesting game in which the shifting curve from sticks & stones to nuclear weapons was notably more moderate than in your average game.
I'd like to hear your feedback, now, or if you want to share or state specific details then when the game ends.
BTW, I know that players who didn't made the strategy adjustments to deal with that were screwex so let's not bring that angle back again 
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December 29th, 2010, 09:35 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: YARG2 , 24 players EA RAND game [11/24 players left]
As a dead player, i think hard research really hurt my ability to do anything, and survived as long as i did only through the incompetence of the nearby bless nation (who is still alive, and thus the guilty cannot be excoriated. I hear he should have known better).
In fact, the death of a number of traditional power bless nations rather than their dominance is almost certainly due to player incompetence or inexperience. Example: Lanka dying to Ulm reeks of incompetence.
I mean, Agartha (me) was not the first dead nation by a long shot. Someone screwed up if that was the case, hard research or no, but hard research stopped me from turning that oversight into a position from which i could do something.
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December 29th, 2010, 12:26 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: YARG2 , 24 players EA RAND game [11/24 players left]
And how would you explain the same phenomena in first YARG, that was even won by non bless nation?
I'm looking for feedback so I could decide on the settings for the sequel. I'm not hell bent on hard research but it's certainly different than your run the mill game.
Perhaps the players, dead or alive, would be kind enough to say yes or no (or elaborate if they want to) so that I can get that feedback.
As for your position, in retrospect, was your build optimal or do you think you could plan or do things differently and do better?
I know that both in this game and the previous I made grievous errors that severely hurt me. That said, in previous game I had the non bless Bogarus and got as far as staying alive until endgame.
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