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December 27th, 2010, 04:16 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: LA Pythium - Much more than you were expecting
Quote:
Originally Posted by Baalz
Quote:
Originally Posted by sector24
My least favorite part of LA Pythium is the commander with the blood random. In one game I recruited 40 of them before I got one. That pretty much kills the blood strategy when the RNG does not cooperate.
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That's unlikely to happen if the RNG is actually working randomly. If 25% of them get a blood random then you've got a 97% chance of landing at least one blood random after recruiting 12. Sounds buggy unless you're exaggerating.
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The chance of a random was only 10% base, and in CB versions before 1.7.
Also, does anyone have any suggestions about giving the Mystes a niche?
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December 28th, 2010, 10:42 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
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Re: LA Pythium - Much more than you were expecting
Quote:
Originally Posted by quantum_mechani
The chance of a random was only 10% base, and in CB versions before 1.7.
Also, does anyone have any suggestions about giving the Mystes a niche?
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Maybe move the healer ability from the Epoptes to the Mystes?
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December 28th, 2010, 01:45 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Thanked 95 Times in 60 Posts
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Re: LA Pythium - Much more than you were expecting
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Baalz
Quote:
Originally Posted by sector24
My least favorite part of LA Pythium is the commander with the blood random. In one game I recruited 40 of them before I got one. That pretty much kills the blood strategy when the RNG does not cooperate.
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That's unlikely to happen if the RNG is actually working randomly. If 25% of them get a blood random then you've got a 97% chance of landing at least one blood random after recruiting 12. Sounds buggy unless you're exaggerating.
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The chance of a random was only 10% base, and in CB versions before 1.7.
Also, does anyone have any suggestions about giving the Mystes a niche?
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Thematically, Mystes are supposed to be lesser initiates on the same path of initiation that later leads to Epoptes, so it's hard to justify them not being subsets of Epoptes.
If you look at the Greek mystery cults that these are based on, the Mystes are initiated into the mysteries of Persephone (goddess of the underworld) and then Epoptes are additionally initiated to the mysteries of Demeter (goddess of the hearth/fertility). There is also a focus on duality of soul/body, and on transitions (the basic draw of the cult was apparently that it promised insights into the afterlife or some form of immortality for the initiated, though it's clearly not straightforward "stay alive forever just as you are" immortality.) So, based on that, you could fairly reasonably extend them something death/underworld related.
Perhaps some undead leadership? Minor death magic itself is already reliably filled by the Renata/Renatus, though. It would still be hard to thematically justify *not* giving whatever you gave the Mystes to the Epoptes, though, except via some sort of "transition/transformation" explanation. I suppose you could give them some kind of magical "reaper" or banishment attack, but it's hard to imagine them thugging out too much.
Maybe you could just make them even cheaper so they improve as (non-heretical) research factories? A lesser supply bonus?
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December 28th, 2010, 02:32 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: LA Pythium - Much more than you were expecting
"Maybe you could just make them even cheaper so they improve as (non-heretical) research factories? A lesser supply bonus?"
+1. Perhaps consider giving them passive healing ability as well, like witches are supposed to have.
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