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July 11th, 2002, 11:19 PM
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Re: Looking for comments on possible mine suggestion.
Causing damage to the sweeping components seems like a patch to me. I dont like it.
I think that larger mines should be harder to sweep. Right now there is little incentive to use mines other than small because they get sweeped just as easily. If larger mines were more resistant to sweeping, then they would be more widely used and it would somewhat address the 100 unit limit.
Of course, I think that the arbitrary 100 mine limit in a sector should also be removed. If I want 100+ mines, I should be able to do it.
Let mines use the small unit armor components to make mines more resistant to sweeping.
Lastly, a question. If a sweeper does not completely sweep a minefield, can it be destroyed by the mines? If so, this should be changed. A sweeper should be able to spend many turns sweeping a particular minefield and not get hurt by it. Think of it as the sweeper clearing a path into the minefield as it moves into the sector.
edit: grammar.
[ July 11, 2002, 22:20: Message edited by: Hank ]
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July 11th, 2002, 11:40 PM
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National Security Advisor
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Re: Looking for comments on possible mine suggestion.
"Have you tested whether cloaking on mines is really activated when they are deployed? "
Works on fighters.. haven't tested mines in a while. (BTW the BUTTON doesn't do anything for fighters; they end up always cloaked)
Phoenix-D
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July 11th, 2002, 11:48 PM
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General
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Re: Looking for comments on possible mine suggestion.
Oh, that means something has been changed then. I used to be able to cloak and uncloak fighters with stealth armor. Hmm. Odd, but maybe that's what was required for mines to use their cloaks?
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July 12th, 2002, 12:44 AM
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Re: Looking for comments on possible mine suggestion.
Quote:
Originally posted by Hank:
Of course, I think that the arbitrary 100 mine limit in a sector should also be removed. If I want 100+ mines, I should be able to do it.
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You can change it in settings.txt if you want. What I would like to see the mines per sector limit made into a game setting instead of being in the settings.txt file. That way you could change it without having to use a mod.
Quote:
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Lastly, a question. If a sweeper does not completely sweep a minefield, can it be destroyed by the mines? If so, this should be changed. A sweeper should be able to spend many turns sweeping a particular minefield and not get hurt by it. Think of it as the sweeper clearing a path into the minefield as it moves into the sector.
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I would only support this if the other ships in the fleet with the sweeper get bLasted. Otherwise what's the point? All you would need is one sweeper regardless of the size of the minefield.
Geoschmo
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July 12th, 2002, 02:00 AM
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Re: Looking for comments on possible mine suggestion.
[quote]Originally posted by geoschmo:
quote: Originally posted by Hank:
Quote:
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Lastly, a question. If a sweeper does not completely sweep a minefield, can it be destroyed by the mines? If so, this should be changed. A sweeper should be able to spend many turns sweeping a particular minefield and not get hurt by it. Think of it as the sweeper clearing a path into the minefield as it moves into the sector.
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I would only support this if the other ships in the fleet with the sweeper get bLasted. Otherwise what's the point? All you would need is one sweeper regardless of the size of the minefield.
Geoschmo Oh I totally agree there. Only a vessel with a minesweeping component would be able to hang out in a minefield. Additionally the minesweeping ship would not be able to leave the minefield until it was completely swept. That way you avoid having every ship add a minesweeping component and ignoring the field entirely.
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July 12th, 2002, 05:17 AM
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Lieutenant Colonel
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Re: Looking for comments on possible mine suggestion.
My 2 cents worth.
1. Minesweeping should be somewhat dangerous. So the sweeper should not have a 100% chance of killing the mine
2. Minesweeping is time consuming so perhaps a fleet should use several movement points to sweep a field.
3. Provide many more levels of mine and mine swwep tech and make it so that low level sweepers cannot dectec high level mines.
4. Remove the minefields 100% hit chance against ships. Surely a small ship could get lucky and bypass a mine field. Space is big, really big
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July 12th, 2002, 06:58 AM
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Second Lieutenant
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Re: Looking for comments on possible mine suggestion.
how about mine detect components, and components on mines called mine cloaks???
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