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July 12th, 2002, 07:34 AM
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Second Lieutenant
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Re: Looking for comments on possible mine suggestion.
Quote:
Originally posted by geoschmo:
quote:
Originally posted by Hank:
Lastly, a question. If a sweeper does not completely sweep a minefield, can it be destroyed by the mines? If so, this should be changed. A sweeper should be able to spend many turns sweeping a particular minefield and not get hurt by it. Think of it as the sweeper clearing a path into the minefield as it moves into the sector.
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I would only support this if the other ships in the fleet with the sweeper get bLasted. Otherwise what's the point? All you would need is one sweeper regardless of the size of the minefield.
Geoschmo Well, perhaps it would work better if no more than ONE mine could hit a ship, for each X kT of mass the ship had (say each 150kT, the size of a single escort)? Makes sense after all; a sector is a big place, 100 mines won't hit a single ship all at once.
That way, you -could- try and "bull" your way through a minefield, especially if your ships were armor-heavy ... but you'll be hurt by the process (especially helpful for when it's a Warp Point and the defender has ships/sats/base(s) present to immediately fire on the now-damaged ships ...).
Now the question is, is that effect hard-coded into the executable, or MODdable ... ?
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July 12th, 2002, 07:46 AM
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Shrapnel Fanatic
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Re: Looking for comments on possible mine suggestion.
Hard coded.
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July 12th, 2002, 11:10 AM
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Lieutenant Colonel
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Re: Looking for comments on possible mine suggestion.
(This would be better as a PM. Sorry.)
[ July 12, 2002, 10:11: Message edited by: dumbluck ]
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July 12th, 2002, 12:19 PM
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Sergeant
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Re: Looking for comments on possible mine suggestion.
The 100 mine limit isn't realistic at all. Much better solution would be to allow more mines but make them so that over 100 mine minefields could be seen. And if someone puts more than 200 mines in a sector the mines would collide and explode or maybe some mines would move to another sector.
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July 13th, 2002, 01:05 AM
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National Security Advisor
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Re: Looking for comments on possible mine suggestion.
It just occured to me that a lot of us would be happy if the game just treated minefields the way it currently does damaging warp points. There you have a damage rating, but there is a chance of getting through the warp point undamaged.
If the game could modify this chance based on how many mies are in the field, that would be cool. Then you could try to "bull your way through" and not all your ships would be destroyed. You would get hurt, but not all or nothing like it is now. And some mines would remain, so the minefield would be more usueful, even though it was doing less damage.
Geoschmo
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July 12th, 2002, 04:14 PM
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Captain
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Re: Looking for comments on possible mine suggestion.
Quote:
Originally posted by geoschmo:
It just occured to me that a lot of us would be happy if the game just treated minefields the way it currently does damaging warp points. There you have a damage rating, but there is a chance of getting through the warp point undamaged.
If the game could modify this chance based on how many mies are in the field, that would be cool. Then you could try to "bull your way through" and not all your ships would be destroyed. You would get hurt, but not all or nothing like it is now. And some mines would remain, so the minefield would be more usueful, even though it was doing less damage.
Geoschmo
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That would be nearly perfect, IMHO. I also feel that mines should have various cloaks and that some sensors can see through certain mine cloaks. Also, (can't recall if someone else mention this) sweepers should do a certain kt worth of damage to a mine field instead of 1 for 1.
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July 12th, 2002, 05:10 PM
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General
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Re: Looking for comments on possible mine suggestion.
Quote:
Originally posted by geoschmo:
It just occured to me that a lot of us would be happy if the game just treated minefields the way it currently does damaging warp points. There you have a damage rating, but there is a chance of getting through the warp point undamaged.
If the game could modify this chance based on how many mies are in the field, that would be cool. Then you could try to "bull your way through" and not all your ships would be destroyed. You would get hurt, but not all or nothing like it is now. And some mines would remain, so the minefield would be more usueful, even though it was doing less damage.
Geoschmo
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Yes! This is the point. Mines would be more useful if they didn't hit 100 percent of the time, not less! The purpose of mines is to cause uncertainty. Right now you know that your ships will be completely destroyed if they hit a minefield without sweepers. Or, that they will be completely undamaged if you just include enough sweepers. It would be much better if you would know that your ships probably could get through the minefield at the other side of a WP, but you didn't know how many or how badly damaged the survivors would be. And mine sweepers should have a degree of uncertainty as well. You shouldn't 'know' that a sector is completely free of mines because a sweeper has passed through it once.
[ July 12, 2002, 16:11: Message edited by: Baron Munchausen ]
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