Quote:
Originally Posted by TheConway
Of course, the big question is whether you can get enough people to sign up for it.
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Yeah, posted the pre-game thread on three different forums.
http://forum.shrapnelgames.com/showthread.php?t=46847
Quote:
Originally Posted by rabelais
I've only survived long enough in huge games to have data on stalling out. Both were pre CBM 1,6 so YMMV. Comfortzone worked well, until even 74 hours between turns wasnt enough to do all my blood MM. Got a sub. Cleveland ran an excellent game though (27,51,74 hr intervals were key) Maybe with 1.71 MM would be reduced. The other game devolved into wish spamming. And raiding, Nobody dared hang around long enough to take a castle, because of the teleporting/remote mayhem. It was fun, but futile.
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As long as its fun I would'nt have problems.
Quote:
Suggest minimal MM (n+3) hour intervals and liberal delays if needed.
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n+3?
I plan on no CBM. Maybe End-game diversity.
Without Gem-Gens is there a hope for an BIG game to find an end, at all?
From the few threads I red, the liberal delays seemed to kill the interest, so I'm thinking (for the moment) - no delays at all.
Turn intervall would be slowly extended.