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  #1  
Old December 30th, 2010, 06:52 PM

ScottWAR ScottWAR is offline
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Default Re: Balance Mod

Here is version 1.2

Changes from stock game-
Fighters- air modifier to 100%, land modifier to 65%
Bombers- land modifier 75%
ASW Heli- undersea modifier to 160%
Attack Sub- underseas modifier to 350%
Destroyer- undersea to 180%
Sea Transport- Hp to 120/170/220
Radar Stations- Level 2 changed sight to 4, level 3 sight to 5
Surveillance Aircraft- Same as radar stations.
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File Type: zip Basic Balanced V1.2.zip (44.3 KB, 1355 views)
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  #2  
Old December 31st, 2010, 01:33 AM

ScottWAR ScottWAR is offline
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Default Re: Balance Mod

Had to fix an error. Forgot to change the game name in the settings file so the game was showing up as 'standard' in the game type menu. V1.21 fixes that.
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File Type: zip Basic Balanced V1.21.zip (44.3 KB, 1348 views)
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  #3  
Old December 31st, 2010, 10:29 PM

ScottWAR ScottWAR is offline
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Default Re: Balance Mod

I think this will be the final version, barring any imbalances that come to light with more playing.

This version (V1.3) adds two changes.
- Stealth Fighters And Bombers are no longer obtained by researching stealth. Instead Stealth Fighter I and Stealth Bomber I are avialable when Air Units 4 is researched. Stealth Fighter II and Stealth Bomber II are available when Air Units 5 is researched, and Stealth Fighter III and Stelath Bomber III are available when Air Units 6 is researched.
-Antiaircraft Truck I and Air Defense I are available at the beginning of the game instead of having to be researched first.
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File Type: zip Basic Balanced V1.3.zip (44.2 KB, 1353 views)
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  #4  
Old January 1st, 2011, 02:13 PM

ScottWAR ScottWAR is offline
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Default Re: Balance Mod

And of course I have decided that I am going to continue working on this mod, since every game I notice something I want to adjust. I want to go through and do some balancing on other units,.....prices as well as combat abilites.

I am still going to make sure that all changes I make are able to be used effectively by the AI.


Right now I am considering reducing bombers air modifier a little....by 5% or 10%. I am pretty sure I am going to reduce the damge AA Trucks can do to land units. I am going to adjust the prices on planes, ships and nukes/neutron bombs. I am still thinkoing about how to make infantry worth buying. I like the double HP idea, but want to see if I can come up with anything else before stealing that idea


I would like to know what changes others have made for any ideas on things I have overlooked.


I have noticed that it may be possible to add another damage type
, so it may be possible to remove the land modifier and add a hard land modifier (armored units like tanks) and a soft land modifier (unarmored vehicles and infantry). This will make it so that infantry can be made more effective against infantry, and tanks less effective against infantry. It will also allow for the addition of more specific units,....such as anti tank infantry, anti infantry tanks...etc.....

I need to either do some experimenting,...or find out from Aaron if there is any way this is possible through simple modding.

Last edited by ScottWAR; January 1st, 2011 at 02:30 PM..
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  #5  
Old January 11th, 2011, 09:13 AM
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spillblood spillblood is offline
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Default Re: Balance Mod

Cool, I'll try your mod out (hehe, since it hasn't got graphical errors any more now). Can this be enabled in the game types-dialog at the start of each game?
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  #6  
Old January 11th, 2011, 09:16 AM
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Default Re: Balance Mod

Woah, different Infantry types would really rock. Implement this if it's possible!
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  #7  
Old January 12th, 2011, 06:35 AM
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Default Re: Balance Mod

Nice mod, really balances combat and makes higher tech level units considerably more expensive.
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