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YARG2 , 24 players EA RAND game [7/24 players left] - .com.unity Forums
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Old December 31st, 2010, 01:01 AM
Squirrelloid Squirrelloid is offline
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Default Re: YARG2 , 24 players EA RAND game [11/24 players left]

Quote:
Originally Posted by WraithLord View Post
Your analysis of Agartha contains some good points for improvement for CBM. Did you try to give such suggestions to QM?
Two notable improvements:
- Since Agas troops suck make their mages, including Oracle, cheaper. For the oracle an alternative would be to keep the price but give him more picks in D/S/E.
- Give access to national variant of darkness spell lower in the research tree
- Give them low level summon spell for a beefy cannon fodder.
I did better than that, I made my own balance mod (which I will theoretically get back to once i figure out how to merge it with CBM 1.7 effectively). As far as I know, QM did not really use it for ideas.

I improved Oracles and their national troops (although the troops are still probably bad, they just might actually be playable). The Oracle improvement made casting darkness easier, among other things.

Quote:
Your build is reasonable but I wonder whether you'd have been better served with an awake naked dom10 Wyrm with solid scales. Then all your income goes to castles and mages.
A dom10 wyrm would have been no more than a speedbump for Mictlan, and i'd have been much less advanced in research (no cheap skull mentors) and would have crumbled much quicker. I don't think even a pile more national recruit anywhere mages would have made up the difference (a skull mentor is worth ~2 non-cap mages for agartha even with Mg1, and you have to pay upkeep on the mages).
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