.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old January 3rd, 2011, 09:53 AM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: How to add heresy? Can one remove stealth or magic skill?

Quote:
Originally Posted by Bananadine View Post
I'm trying to make a new unit for my mod. It's supposed to be heretical. Is there a command for adding that?

I couldn't find one, so I've been assuming there wasn't one.
At one point the progress page had indicated that it was going to be added, but the patch that followed didn't include it, so I'm assuming there was some issue making it generally available (unless it was just an oversight.) There is currently no such command.

Quote:
Originally Posted by Bananadine View Post
Accordingly, I stole some heresy from Arcoscephale's Skeptic (1071). But the skeptic is stealthy, and I later realized that I couldn't get rid of the unwanted stealth. Is it possible to remove stealth via a mod command?
No way that I'm aware of, short of clearing the unit entirely (which will remove the heretic condition too.)

Quote:
Originally Posted by Bananadine View Post
...[i]went searching for a heretical unit with no unwanted, nonremovable attributes, but I couldn't find any. Is there any heretical unit that isn't stealthy or skilled in magic? (I'm not especially picky about the intensity of the heresy.)
I'm not aware of any that that lack both stealthy and magic skills, but as others have answered, the magic skills are not an issue.

In case anyone else stumbles across this thread and determines that the (rather extreme) Heretic-3 value of reveler is too much, or doesn't want the heretic to be stealthy, the easiest way to find heretic units is using Edi's database, filtering on values > 0 in the "her" column (column BR) in the Magic section.

The units Leo (1872) and Heliodromus (1873) provide heresy values of 1 and 2 respectively, and all of their other atypical attributes (fire power, fire resistance, fire/nature magic, additional leadership, armor) can be removed using existing modding commands (see my Mistica mod where I use Leo as a base for the Master of the Occult for an example.)

AFAIK, Reveler is the only unit with Heretic 3, so you're stuck with stealthy if you want a high value like that.
__________________
A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.