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July 11th, 2002, 10:25 PM
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Corporal
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Join Date: Mar 2002
Location: Washington DC
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Re: Planetary defense measures.
Gentlemen,
Versus the computer I use a defense-in-depth for my shoke point systems. Not only to I use numerous WP's on my planets and moons, but I place Defensive stations in orbit, as well as drones and satellites.
Furthermore, the CPU must break into these systems by first crushing my warp point defenses, which include Stats, Bases, Mines and mobile units.
If a fleet reaches a planet, I do my best to make sure it has been beaten to hell first.
Cheers!
__________________
'To slander, Trajan paid little heed, and he was no slave of anger.'
-Dio Cassius, Book LXVIII
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July 12th, 2002, 08:25 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
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Re: Planetary defense measures.
Quite often a large or huge world will have a moon or two around it. I use these moon as military bases.
I will put a cargo facility on them, then add WP and fighters on them and put Sat's in orbit. Add in a defence base or two and you have a difficult planet to attack.
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Gaze upon Taz-in-Space and TREMBLE!
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July 13th, 2002, 05:39 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Planetary defense measures.
Frankly I have often wondered how it is even possible to defend a planet without a fleet. I'm taking about a game at around turn 100. By this point in the game the bad guy will have a fleet that can clear over 100 mines. So with a planet with non breathable atmosphere is it even possible to defend?? Bear in mind i'm talking around turn 100 when the fun really starts and you'l face for example a fleet of 6 or 7 attack battle ships (or quite easily more) with thier assorted support craft.
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July 13th, 2002, 06:14 AM
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Corporal
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Join Date: May 2001
Location: Indiana
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Re: Planetary defense measures.
Early on, anything goes with protecting individual planets. You are taking out individual ships. Once the mid-game comes, frankly, I think the best planetary defense is to never let their fleets get into your systems in the first place. Marauding Groups of ships can be stopped only by other Groups of ships.
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The Good Doc
Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.
-Giordano Bruno
On the Infinite Universe and Worlds, 1584
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July 13th, 2002, 06:47 AM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Planetary defense measures.
What do folks think of trying to push to a definable border with a low number of choke points, and investing those resources into bases on the warp point -- prevent the AI from ever even entering your systems, let alone threatening your colonies ...
Granted, high maintenance aptitude, and/or Crystalline technology (for the Restructuring facility) would make this more economically feasible ...
... but, bankrupt idea against humans, or just an expensive-but-effective idea?
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-- Sean
-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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July 13th, 2002, 07:51 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Planetary defense measures.
Choke points are good, but bases are no replacement for WPs. You have to pay mantaince on bases, and need Cruiser tech before you can build choke-point bases.
That and if someone has better cloak than you have scanners, you're screwed..with close-in defense your planets are still defended. Close-in defense, though, practiclly screams "Defeat in Detail"
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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July 13th, 2002, 08:21 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Planetary defense measures.
Pax, there are some serious flaws with using bases as warp point defense.
The first thing to keep in mind is which side of the warp point you are on, your side or theirs.
If you are on your side then you are going to give up one of the major advantages a base has - range. The enemy will pop out from the warp point at close range and be able to do damage. So even if you destroy them if you don't have some means of repair you're in trouble if they attack again.
If you are on their side of the warp point then you should be able to out-range them. If your weapons are good you'll be able to hold off small fleets for a while. The problem comes in when your enemy starts to use swarm tactics. They'll swamp you by having more ships than you have guns. As soon as they start doing damage you're in trouble. A human player can be even more creative. Lets say that you've got the absolute best bases that can be built. Nothing can get by them, right? Wrong. I'll just change my fleet orders to "Don't Get Hurt" and sit in the corner for 30 combat turns. The next game turn I'm on the warp point and can give the order to move on through, with no losses!
Now all of this assumes that bases are the only defenses you put up. Add in mines and sats and this will be a whole different ballgame. 
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