.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old January 6th, 2011, 02:19 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: EA Pangea carrion dragon bless and scales.

Quote:
Originally Posted by rdonj View Post
Actually, one good thing about minotaurs is they're very good at expanding. I'm not sure pangaea can expand faster than with minotaurs, or at least they've done the trick quite well for me.
The minotaurs of EA are not too hot IMO. Their price as a general unit is too high because they die too easily and don't put out enough damage. IN LA the minotaurs with heavy armour are a totally different beast, but there they get shadowed by the dryad hoplites and black centaurs (but I still do recruit bunches of them in LA)

Imagine a normal situation while you are expanding. Minotaurs rush in trampling. First impact (on round two of the combat) is massive, unless of course there are size three defenders. The battleaxe is great with berserking strength of about 20, but they still get off only two attacks from each square (assuming the minotaurs aren't separated, which sadly happens often) each round. If the opponent was size two, the minotaurs will wade into enemy ranks, but if they dont rout from first impact, the minotaurs now get whacked by lots of enemies. If you are storming a fort this is great because it opens up the gate for your other troops to storm through, but in a field battle this is not too cool actually.

Centaurs are size three too. They will chuck the javelins on round one, and from round two on they will get off two attacks each; that is four attacks from each square. Grantedly with lower strength than minotaurs, but with slightly better attack skill, and they don't get separated but fight in blocks (so they do not get surrounded by lots of smaller enemies), and they have shields. Centaurs live much longer than minotaurs. Still, I use them against AI and indies mostly on the flanks in small blocks (six seems to be the number I like for them on flanks, don't know why actually, but I've learned to like six on the flanks) with orders Attack Rear

Now lets take a look at the revelers. Size two, two attacks each. That is six berserking attacks at skill 15 and strength 16 against each square. Sure, less protection than minotaurs and especially centaurs, but they put out much more damage than centaurs (and if fighting size 3 enemies, much more damage than minotaurs) one might consider when looking at the unit first time. As a bonus, you can recruit three revelers for the price of one centaur (and in vanilla, three per each minotaur -> in CBM minotaurs are slightly more affordable, but still IMO not the choice of troops you should recruit most of the time; you *need* minotaurs to take forts, but that is about it).


This is not to say you can not expand fast with minotaurs at the early game. Fast early expansion is what Pangaea is good at You can expand just as fast, or even faster actually, with Revelers
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.