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  #1  
Old March 8th, 2011, 10:22 AM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

I killed the God of Tien Chi! Fear the Irish crippled giants!
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  #2  
Old March 9th, 2011, 05:54 PM

Hrum Hrum is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Turn 41 is up (as of last night, but I was slacking too much to post about it).

I probably should've submitted my next turn right away, but it was late and I needed to check on some stuff about how to equip my golem thug before I sent him out.

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I killed the God of Tien Chi! Fear the Irish crippled giants!
Kailasa congratulates our Fomorian brothers in arms! Was the battle hard fought? How goes the war?

My current plan is to clean up my eastern flank a little before turning my attention to Atlantis. Abysia's southern lands may not be extensive, but I don't want him getting any ideas when I'm already distracted dealing with the fishmen.

The time for war beneath the waves approaches.
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  #3  
Old March 9th, 2011, 06:03 PM

Thanatus del Dragos Thanatus del Dragos is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

I crushed him and his feeble army!

My war with Atlantis will be a long one, starting on land. But Tien Chi is still much alive, so that still takes precedence.
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  #4  
Old March 11th, 2011, 06:49 AM

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Default Re: Turbocharged AI vs Humanities Last Hope - Running

New turn up. Sorry I have been slow of late with my turns, I'm now busy three nights out of the working week and I don't have the time or energy to get turns done. I'm also canning writing more updates, again I just don't have the time with other things on.

All is well with me, I have a narrow front to pursue Tien Chi on and am gearing up to trouble Atlantis. I think stealthy thug raiders should cause some harm
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  #5  
Old March 12th, 2011, 07:31 AM

endomorphious endomorphious is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Hijacking thread for off-topic. Anyone interested in pursuing a modified game that focus's on dominion and empires with dominion spreading effects. MA C'tis, LA R'Lyeh, LA Emror(sic), not sure of others that would fit the theme. No direct combat between players but dominion kills allowed. Workable theme?
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  #6  
Old March 14th, 2011, 12:57 AM
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NTJedi NTJedi is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

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Originally Posted by endomorphious View Post
Hijacking thread for off-topic. Anyone interested in pursuing a modified game that focus's on dominion and empires with dominion spreading effects. MA C'tis, LA R'Lyeh, LA Emror(sic), not sure of others that would fit the theme. No direct combat between players but dominion kills allowed. Workable theme?
Possible risk for many turns of no battles.

I think you might better enjoy a map with victory point provinces where only the provinces with victory points can be attacked. Thus even the least experienced players could stay alive and assist the greatest threat. After player owns X amount of victory points they win.
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Old March 14th, 2011, 10:02 AM

Hrum Hrum is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

Turn 43 is up.

Abysia expands in the south. Troops from Abysia's southern fort are expanding northwards - their furthest reach seems to be just shy of linking up with the northern Abysian lands. He's 1 province away from the bridge crossing that would link up to his northern lands (province 81).

Endomorphious, I witnessed that huge fight you had storming Niefelheim's capital. If that collossal stone head hadn't cast Hellpower you would've been the victor, rather than those horrors. I'm sure they won't stop you from claiming your prize this turn, but that must've been a bit frustrating. In any case, it looks like you've got your skellispam machine running pretty smoothly at this point.
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  #8  
Old March 15th, 2011, 07:25 AM

endomorphious endomorphious is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

New turn up.

Yeah, that darn head ruined my plans and forced the largest portion of my forces to retreat. Atlantis is besieging my most northern city and may take it this turn. I'm hopefully not splitting my forces foolishly and sending in my mages against the Colossal Blood 11 head (siggggh such a waste when he could be captured and used for our own gains)Spamming disintegrate with my sauromancers and shatter with my PoD. LOL I did immensely enjoy seeing the thronging horde of undead just flocking around that giant head.
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  #9  
Old March 15th, 2011, 07:27 AM

endomorphious endomorphious is offline
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

NTjedi great suggestion. I like the idea of the victory points. Make it even more interesting by assigning the better magic sites there (could that be done randomly from say a predetermined list of 10?). Make people eager to fight for them. Anyone bored and want to compile said game? :}
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  #10  
Old March 16th, 2011, 07:46 PM
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Default Re: Turbocharged AI vs Humanities Last Hope - Running

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Originally Posted by endomorphious View Post
NTjedi great suggestion. I like the idea of the victory points. Make it even more interesting by assigning the better magic sites there (could that be done randomly from say a predetermined list of 10?). Make people eager to fight for them. Anyone bored and want to compile said game? :}
There's no method for having a predetermined list, but a great method does exist. Within the map editor it's possible to select one or more target provinces for having increased magic site frequency. Any province with victory points also provides increased dominion spread by game design according to Gandalf. If the victory points are needed to win as a victory condition this alone will be enough incentive for conquering the locations even with no magic sites and zero population.
Once we know how many confirmed players will exist on the map I can design the game map... with or without AI opponents.
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Last edited by NTJedi; March 16th, 2011 at 07:46 PM.. Reason: details
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