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  #1  
Old January 12th, 2011, 06:47 AM
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spillblood spillblood is offline
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Default Re: Wish List

Yeah, in the present state of the game you can just nuke half of a continent and the AI doesn't really react to that. They should concentrate their attacks on players nuking them instead of fighting with some other AI enemies. You can effortlessly take half of a continent using nukes and the AI doesn't really react. I saw AI players building nukes but they never used them (I could just take them with my troops and use them myself!). The AI seriously needs to be made more agressive and capable of making rational decisions instead of wasting its troops on other enemies instead all going against the strongest player.
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Old January 12th, 2011, 12:35 PM

JCrowe JCrowe is offline
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Default Re: Wish List

You know, speaking of AI behavior, I'm wondering if you may have experienced something I noticed in every game scenario I ran: that each AI player only makes ONE attack per game turn.

I think I've seen a COUPLE exceptions to this "rule", but if so, they're rare enough for me to doubt my own memory. The AI might move other units about the board, but in strict terms of "attacking", it will only do so once per turn.

I'm not 100% sure, but I think this self-imposed nerf is largely what keeps the AI's in check from a strategic perspective. They always seem to expand decently enough in the early stages of the game, but once they come into contact with someone else, both team grind to a halt and go "WW1" on each other. It might also explain why they seem to leave neutral territories alone when major hostilities commence.
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Old January 12th, 2011, 01:18 PM
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spillblood spillblood is offline
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Default Re: Wish List

Yes, I think that's true. The AI does move various troops in each turn, but only makes one attack, I think. The AI still needs major rework. The game is far too easy now. I've never lost against the AI so far.
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