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Old July 13th, 2002, 03:03 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Questions, part 3

Emissive armor doesn't work like you expect. If the damage is LESS than the emissive armor rating there is no damage. It "bounces off", I guess. But if it's MORE than the emissive armor rating it doesnt do anything. The damage just hits for the full amount. This is NOT the way it works in SE III and lots of people have been complaining but it hasn't been fixed yet. It should absorb the damage up to its rating and only then pass on the damage to the component. But yes, if you have one undestroyed emissive armor component in your ship then ALL components in your ship have the emissive ability. Seems odd to me.

Populations do grow faster when they are happier. Look at the growth rates reported on the planet info screens. You'll see the difference from higher levels of happiness if you pay attention for a while.

[ July 13, 2002, 02:04: Message edited by: Baron Munchausen ]
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Old July 13th, 2002, 03:05 AM
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Ed Kolis Ed Kolis is offline
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Default Re: Questions, part 3

No, only the emissive ability adds on - not the hitpoints. Yes, Emissive Armor I is pretty much useless I guess Well unless you come up against ONE FIGHTER... since for some reason an entire fighter group's shots are combined into one for purposes of penetrating emissive armor!

The real benefit of UPC's is the increased productivity - A Jubilant population will produce resources at 120% the rate of an Indifferent population, twice as fast as an Angry population, and INFINITELY faster than a Rioting population
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Old July 13th, 2002, 05:13 AM
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Default Re: Questions, part 3

You can find the total hitpoints of something by right-clicking its components and adding up the "Tonnage Structure" values.
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