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				January 19th, 2011, 10:26 AM
			
			
			
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 BANNED USER |  | 
					Join Date: Nov 2007 Location: San Francisco, nr Wales 
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				 Re: Llamaserver and patch 3.26 
 That was some good scaremongering Wraith. Trying to force your foes in all your games to panic and sumbit rushed turns as quickly as possible, just in case the llamaserver started rejecting them during a tantrum. 
I don't know, some players really will do anything to win   |  
	
		
	
	
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				January 19th, 2011, 10:34 AM
			
			
			
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 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
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				 Re: Llamaserver and patch 3.26 
 Huh, reminder emails aren't being sent it seems. |  
	
		
	
	
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				January 19th, 2011, 05:59 PM
			
			
			
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 Private |  | 
					Join Date: Nov 2010 
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				 Re: Llamaserver and patch 3.26 
 I received one 10 minutes after your post, so it works for me. |  
	
		
	
	
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				January 24th, 2011, 08:03 PM
			
			
			
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				 Re: Llamaserver and patch 3.26 
 The llamaserver seems crashed at 21:50 without host nor execute... some problem? |  
	
		
	
	
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				January 24th, 2011, 08:09 PM
			
			
			
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				 Re: Llamaserver and patch 3.26 
 It says:
 Last updated at 21:50 GMT on Monday January 24th
 Current time: 00:08 GMT
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				January 24th, 2011, 08:45 PM
			
			
			
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 Sergeant |  | 
					Join Date: Nov 2010 
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				 Re: Llamaserver and patch 3.26 
 It had the same problem two days ago as I recall. |  
	
		
	
	
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				January 25th, 2011, 03:41 AM
			
			
			
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					Join Date: Oct 2010 
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				 Re: Llamaserver and patch 3.26 
 Forced Hosting didn't work.Hope I don't get two turns after reboot, or whatever needs to be done.
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				January 25th, 2011, 04:42 AM
			
			
			
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 National Security Advisor |  | 
					Join Date: Nov 2006 Location: Oxford, UK 
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				 Re: Llamaserver and patch 3.26 
 Yeah, this is caused when a game takes forever to host. It is a mysterious dominions bug that occasionally hosting takes infinite time, so the server gets stuck till I come and kill it. If I kill it it hosts again without using any 2h files so everyone stales. This normally works but obviously isn't ideal.
 The game FirstBlood caused this delay, and the one a couple of days ago. I haven't checked but I suspect they rolled back to avoid the mass stale, and got the same problem again. Unfortunately while the bug remains there's no better solution than the current setup, so far as I can see. Well actually, it has just occurred to me that it would be better if the server gave up after 6 hours rather than waiting for me to come and kill it. Maybe I will try to implement that soon.
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				January 25th, 2011, 04:55 AM
			
			
			
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					Join Date: Sep 2003 Location: Tel Aviv, Israel 
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				 Re: Llamaserver and patch 3.26 
 Perhaps it's a good time to report that I've noticed the following phenomena in two games I'm admining, GotM and YARG2 (in which rdonj is the real admin and I just help out with mundane stuff).So, games seem to slip hosting by increments of 24h. It happened twice in GotM and IIRC twice in YARG2. I basically take note of that (using the admin log to make sure) and decrement the 24h but thought it may be prudent to share my observation.
 
 If it happens again I can send a PM or email.
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				January 25th, 2011, 02:55 PM
			
			
			
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					Join Date: Nov 2006 Location: Ghent, Belgium 
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				 Re: Llamaserver and patch 3.26 
 Same happened to Troubling Times, (once) but according to... someone* ... Llama(beast or server) added 24 hours during the patching to 3.26, so that was allegedly normal behaviour.
 *Edit: the someone in question being Priestyman.
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