.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 21st, 2002, 09:44 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Version 2.4 released

By the way, I was just playing a game and got the population of my #1 colony up to 183 million after 5.3 years when a core instability is discovered... on that planet! Evacuation time!

PvK
Reply With Quote
  #2  
Old July 21st, 2002, 09:59 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Proportions Version 2.4 released

Hehe! Good luck!

I'd be willing to help you with that excel to text file thing.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old July 21st, 2002, 08:15 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Version 2.4 released

Thanks Fyron. I'll start reviewing the Foundations materials with the idea of making a set of easy-to-understand Excel files so we could split up the large (immense?) task of doing all the data file creation. Having developed Proportions so far, it would probably make sense to revise most of Foundations. I do still want to do a Proportions 2.5 and then a 3.0 (and maybe a 2.6), though, and there's a bunch of work to do to get ready to start typing in Foundations 1.0, so it will probably still be a while, day job considered, etc.

PvK

edit: pronoun->noun clarification

[ July 21, 2002, 19:16: Message edited by: PvK ]
Reply With Quote
  #4  
Old July 21st, 2002, 08:22 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Proportions Version 2.4 released

No problem. With what Proportions is, I am sure Foundations will be awe-inspiring.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old July 21st, 2002, 08:41 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Proportions Version 2.4 released

Here again we see the need for automating the process of creating SE IV data files. Someone needs to build an editor with functions to write out entire classes of components or facilities based on formulas.
Reply With Quote
  #6  
Old July 21st, 2002, 10:25 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Proportions Version 2.4 released

thinking about "exportable" racial techs for trade, here's another idea:

how about a set of components that *aren't* exportable. For example, you have shields V, which is ahead of your enemy and you so don't want him to capture your ship and analyse it. How cool would it be to have the option of an "Unanalysable" Version of the same tech. There would be a penalty (greater tonnage, or or more expensive or something) and probably would require you to research "Unanalysable technology" or something. This would be a really cool trade off, since the ship would be great at first, but as your opponent's tech progresses the Unanalysable components would start to get more and more pointless and you'd have to retrofit.

It could probably be modded (don't ask me how) and might add a cute twist. Opinions?
Reply With Quote
  #7  
Old July 21st, 2002, 10:46 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Version 2.4 released

Yes, that's a good idea, Dogscoff. It could be done in a couple of ways (though it would be labor-intensive, unless the new mount abilities can be used to block analysis, which I bet they don't).

One is to add some racial traits that just give uniqueness. Another is to add several techs that can be researched to gain uniqueness. As long as your opponent doesn't take the same uniqueness traits or techs, they won't be able to analyze your components. It adds a bit of mystery to the thing, too.

The main problem is having to make more component models just to add uniqueness. Mounts would be a reasonable solution, except they probably don't block analysis, and they would bar combining with other mounts unless you made meta-mounts, which would could easily cause more interface hassle (and work for the modder) than it would be worth.

Perhaps a better solution is simply to add many variant tech branches and requirements throughout the tree, that actually do things, and so also reduce the likelihood that other empires will have the correct set of requirements to be able to take advantage of the captured tech. It's still a lot of work, but at least you can accomplish two effects at once.

PvK
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.