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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old February 8th, 2011, 03:02 AM

NooBliss NooBliss is offline
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Default Re: CBM 1.8 released

Then buff astral serpent so it's worth using, without removing the ASTRAL part from it. Add MR or luck to it (lucky serpent, anyone?). Then it's just an improved amulet of luck or antimagic, which doesnt make amulets obsolete because nature has other uses.
And yes, I do forge crystal hearts in MP, in Kings of Drama, for my most valuable combat caster. Because some of us dont have fire/nature mages. Its a part of the lore - you know, crystal mages who combined earth and astral to create matrixes and hearts. Its a poor alternative, but an alternative anyway and I like it.
Anyway, with hammers still removed and lots of weitd stuff introduced, I guess I'll have to stick with 1.6 when I can.

Oh, and the SDR change, too. I am playing 1.7 now - my MA Abyssia isnt hurt by the lack of SDRs. Well maybe slightly. Other major blood nations will cope as well, I bet. These who didnt have major blood already will suffer... so much for the balance.
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Old February 8th, 2011, 03:47 AM

P3D P3D is offline
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Default Re: CBM 1.8 released

And EA/MA Agartha lost their Umbrals thug. In exchange, now their move 1 troops would move through mountains faster, and their NNE troops eat even less supplies in mountains.

Perhaps make Umbrals a commander for EA and MA Agartha (LA won't need it that much).
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Old February 8th, 2011, 04:23 AM

kianduatha kianduatha is offline
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Default Re: CBM 1.8 released

Quote:
Originally Posted by P3D View Post
And EA/MA Agartha lost their Umbrals thug. In exchange, now their move 1 troops would move through mountains faster, and their NNE troops eat even less supplies in mountains.

Perhaps make Umbrals a commander for EA and MA Agartha (LA won't need it that much).
I think you're overstating your case--a grand total of 3 of EA Agartha's trooptypes have move 1. They're much more mobile now between that and the national Gateway spell they got. Yeah, Umbral thug loss hurts, but it's not like Agartha's a one-trick pony. I've seen especially EA Agartha win a few games through simply reaching critical mass with their troops, which are darn hard to take down once they get going.

MA is definitely hurt more by the change, though cheaper statues/earlier Poison Golems help counteract that. Also GoR'ed Gargoyle thugs are significantly cheaper now. I mean, it wasn't exactly as if MA Agartha was lacking a thug chassis.

That being said, Umbrals can almost certainly be reverted back to 2 gems now.
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