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Old July 16th, 2002, 04:56 AM
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Default Re: Phoenix MOD ideas open for review

First of all, it looks good! I'm definitely interested in seeing the finished product. Now for the specific comments.

RE: Small ship sizes being useless--If you use massive swarms of small ships, you can easily destroy even dreadnaughts. I've used DS with ECM 3 and stealth armor 3--total of +95% defense modifier--in fleets of 20~30 with success. Of course, you will lose ships each battle, and will need to be replaced quickly. Supply may be a problem, too.

RE: Damage to supplies--Would be a neat idea, and I think it's been bounced around before, but I don't think it's possible w/o a hardcode change.

RE: Organic unit damage/shield regen--Game currently doesn't track partial unit damage, so it doesn't regen partial damage either. Auto-regen ship hulls sound cool, though.

RE: New racial traits--I think Megascalar/Microscalar sound great; maybe a nice combo! I love packing out ships with as many gizmos and gadgets as possible, especially extra big ships.

RE: More constructed-world sizes--Mostly eye-candy/fluff, but nice eye-candy and fluff. I also love building worlds.

RE: Space Yard hulls--I think this would be great--especially if adding a SY component causes the build rates to stack like it does with facilities.

Overall, can't wait to see it!
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Old July 17th, 2002, 01:45 AM
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Default Re: Phoenix MOD ideas open for review

I particularily like the different organic armors... "chamelion" instead of the inorganic "stealth" armor is a nice touch.

I think from other discussions that crystaline is the least favorite racial trait. The extra supplies thing is good, but perhaps beef it up a little more. I've often thought that dilithium crystals would be a helpful item, yet I've not seen them in any mods to date! Maybe +2 or 3 normal movement for a 5kT component (max one per ship)? Or perhaps +1 or 2 combat movement for capital ships (max one per ship - not that it matters cause 'afterburner' components aren't stackable anyway)?

Like most mods, I'd love to try it... Ideas sound good!
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Old July 17th, 2002, 01:57 AM
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Default Re: Phoenix MOD ideas open for review

Phoenix mod sounds ok, but you may find people think it is a mod by Phoenix-D and end up asking him questions about it instead of you.

What about Pax Mod? Nah, that's not it, but maybe something with Pax in the name.

Pax Modicus
Paxis Mod
Pax Galactica
Pax Man Mod

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