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March 28th, 2011, 01:52 PM
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Captain
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Join Date: Mar 2010
Location: Budapest
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Re: An Open Letter to Illwinter Game Design
Kref, I think its a great idea!
To be able to turn AI controll on and off i would consider very helpful and i think it might be very well implementable.
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April 26th, 2011, 10:21 AM
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Captain
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Re: An Open Letter to Illwinter Game Design
i would also very welcome if horror seed got fixed and worked as intended.
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August 29th, 2011, 02:54 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
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Re: An Open Letter to Illwinter Game Design
Quote:
Originally Posted by earcaraxe
i would also very welcome if horror seed got fixed and worked as intended.
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Dear developers! Since i consider mass-horrormarking an important game-play mechanic, and i think fixing of this spell wont happen in the near future (if ever), what about forgetting the whole lurking-horrors part, and making this ritual just horror mark and curse every unit in a province (an effect they ought to do anyway)? I would love it.
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April 26th, 2011, 03:00 PM
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Private
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Join Date: Aug 2009
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Re: An Open Letter to Illwinter Game Design
Heck, I think a "mop up" button for SP would be great, allowing me to fast forward to victory (keeping my save game in case I accidentally "mop up" too soon). And being able to toggle AI control would be awesome.
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June 14th, 2011, 09:34 AM
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Captain
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Join Date: Mar 2010
Location: Budapest
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Re: An Open Letter to Illwinter Game Design
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
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June 15th, 2011, 06:50 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
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Re: An Open Letter to Illwinter Game Design
Quote:
Originally Posted by earcaraxe
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
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if strategic balance is what matters to you, I suggest you try CBM.
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June 15th, 2011, 07:02 PM
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Captain
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Join Date: Mar 2010
Location: Budapest
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Re: An Open Letter to Illwinter Game Design
Quote:
Originally Posted by brxbrx
Quote:
Originally Posted by earcaraxe
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
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if strategic balance is what matters to you, I suggest you try CBM.
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what do u mean? i always play with CBM. what made u think i didnt?
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June 15th, 2011, 09:54 PM
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Second Lieutenant
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Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
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Re: An Open Letter to Illwinter Game Design
Quote:
Originally Posted by earcaraxe
Quote:
Originally Posted by brxbrx
Quote:
Originally Posted by earcaraxe
I think burden of time in this form is seriously unbalanced, since it has the ability to nearly unavoidably cripple a great deal of nations while not affecting several others. However i think it brings to the game some unique tools i would like to keep (killing off pop and not too important units), so i'd prefer not banning it from my games. One possible, and - perhaps - easily implemented fix would be making boots of youths and elixirs of life protect the wearer from the effect of BoT.
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if strategic balance is what matters to you, I suggest you try CBM.
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what do u mean? i always play with CBM. what made u think i didnt?
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you asked for moar balance.
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June 16th, 2011, 07:09 AM
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Captain
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Join Date: May 2001
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Re: An Open Letter to Illwinter Game Design
I would like to go back to the original post and add my support to the fulsome praise for the game design. Unfortunatly, it must be mixed with my wife's abuse of the designers. The more I like a game, the more she hates it. It is sort of like points for scales...
In any case, I look forward to your next project and thank you for your thought and intellectual energy.
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June 14th, 2011, 10:24 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
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Re: An Open Letter to Illwinter Game Design
Make units older with a percentage of their maxage instead of a fixed value could work.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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