.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 11th, 2011, 12:20 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: CBM 1.8 released

I like that you are on a possession/GoR high. But I don't totally agree with all your conclusions, some sound a bit, inefficient. I would rather get a Sleeper to fire the crossbow. Prec 15. Good thug chassis, great leadership, only 8 gems, and your mage lives.

Did you find any other units that have hidden magical paths? (These I have found so far: http://dom3.servegame.com/wiki/Gift_of_Reason )

And you can confirm that the mercenary doesn't disappear when you stop hiring them? (Aka, you tested this?).

And what was the disease demon bug?

And while I keep asking questions, could I have a water gem?
Reply With Quote
  #2  
Old February 12th, 2011, 06:52 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: CBM 1.8 released

Quote:
Originally Posted by Soyweiser View Post
And you can confirm that the mercenary doesn't disappear when you stop hiring them? (Aka, you tested this?).
Yes, tested and confirmed. I tried with several different mercs (not just the eternal knights).

Quote:
And what was the disease demon bug?
The more troops there are present in the province, the less relatively get diseased. I thought it was a percentage, but anecdotal evidence proves it is not (at least after some critical point). The disease demon is one of those things that sound wonderful when you read the description, then you wonder why you went and wasted the resources on the thing...

Quote:
And while I keep asking questions, could I have a water gem?
Sorry, just ice-crystals around here at this time of the year.


A Sleeper of course is better SC hunter than a lowly Longbowman. There are two problems though:
1) LA Man has no mages who could summon a Sleeper, and no indy N mages either can summon a Sleeper. So you need to have a pretender who can do that. Not to mention you desperately need your nature gems elsewhere. Compare that to the price of an astral pearl and a mage worth less than 100 gold (like I said, only worth it if you have access to some cheap astral mages).
2) Enemy will see the Sleepers in scouting reports. Anybody with half a brain might suspect something if all of the sudden they see Sleepers in a province next to a SC; meanwhile Longbowmen are what you are *supposed* to see in a scouting report in a Man province
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
  #3  
Old February 12th, 2011, 06:53 AM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: CBM 1.8 released

Excellent to see the 1.82 released. My pet-peeves seem to have been fixed too, yay
__________________
There are three kinds of people: Those who can count and those who can not.
Reply With Quote
  #4  
Old February 12th, 2011, 07:38 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: CBM 1.8 released

Quote:
Originally Posted by Jarkko View Post
Quote:
And what was the disease demon bug?
The more troops there are present in the province, the less relatively get diseased. I thought it was a percentage, but anecdotal evidence proves it is not (at least after some critical point). The disease demon is one of those things that sound wonderful when you read the description, then you wonder why you went and wasted the resources on the thing...
Methinks you are confusing http://dom3.servegame.com/wiki/Harvester_of_Sorrows with http://dom3.servegame.com/wiki/Infernal_Disease

The hiding the special longbowmen is a nice trick. Still don't like to permanently lose a mage for that btw. As you also lose all their RP potential for the rest of the game.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.