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Old February 12th, 2011, 12:32 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: An Open Letter to Illwinter Game Design

The problem is that this is a turn-based pbem game.

Im not saying that makes it impossible. I just want to point out that it wasnt just an obvious feature that got forgotten. Such games try not to "remember" things from one turn to the next unless its the map. Many things could be done better if the game remembered more things from turn to turn. Whether the AI "sees" you or alliances or AI strategies. But everything that gets put into a "remember this" variable has to a bug or cheat factor. That means that each turn it rereads that info and has to do every check on it as if it was requested that same turn.

Every item that gets carried from turn to turn in a saved file gets serious consideration, and most of them get cut. So yes, each time the game hosts you pick up a fresh turn and give all new commands for lots of things that it would be nice if it saved
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Old February 13th, 2011, 12:05 PM

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Default Re: An Open Letter to Illwinter Game Design

Quote:
Originally Posted by Gandalf Parker View Post
The problem is that this is a turn-based pbem game.

Im not saying that makes it impossible.
I hope not, Stars! did all this and more many moons ago I'm one of those still waiting for Supernova...
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Old February 13th, 2011, 12:15 PM
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Default Re: An Open Letter to Illwinter Game Design

I didnt say it was impossible. Just heavy.
Stars had a lot less checks to do on it also.
(and yes Im on the SuperNova list also along with VGAP4, MoM2, SEIV-OS, and King of Dragons Pass the sequel)
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