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  #1  
Old February 17th, 2011, 06:50 PM

earwicker7 earwicker7 is offline
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Default Re: Taking over territories with Assassins...

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Originally Posted by 13lackGu4rd View Post
it's even easier to read some general common knowledge, such as that stealth troops can't conquer territories unless they unstealth
I think this is what was confusing me... I assumed that assassinating someone was unstealthing.
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  #2  
Old February 17th, 2011, 08:36 PM
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brxbrx brxbrx is offline
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Default Re: Taking over territories with Assassins...

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Originally Posted by earwicker7 View Post
Quote:
Originally Posted by 13lackGu4rd View Post
it's even easier to read some general common knowledge, such as that stealth troops can't conquer territories unless they unstealth
I think this is what was confusing me... I assumed that assassinating someone was unstealthing.
assassinate and attack are two different things. the combat generated even uses different combat scripts
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Old February 17th, 2011, 11:13 PM

earwicker7 earwicker7 is offline
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Default Re: Taking over territories with Assassins...

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Originally Posted by brxbrx View Post
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Originally Posted by earwicker7 View Post
Quote:
Originally Posted by 13lackGu4rd View Post
it's even easier to read some general common knowledge, such as that stealth troops can't conquer territories unless they unstealth
I think this is what was confusing me... I assumed that assassinating someone was unstealthing.
assassinate and attack are two different things. the combat generated even uses different combat scripts
Whoa... slow down, partner lol. When you say it uses different scripts, do you mean that the scripting you assign to your assassin in the normal orders screen isn't what it uses?
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Old February 18th, 2011, 03:38 AM
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Edi Edi is offline
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Default Re: Taking over territories with Assassins...

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Originally Posted by earwicker7 View Post
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Originally Posted by brxbrx View Post
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Originally Posted by earwicker7 View Post

I think this is what was confusing me... I assumed that assassinating someone was unstealthing.
assassinate and attack are two different things. the combat generated even uses different combat scripts
Whoa... slow down, partner lol. When you say it uses different scripts, do you mean that the scripting you assign to your assassin in the normal orders screen isn't what it uses?
No. what he means is that the mechanics of how Dominions runs assassinations are different from the ones it uses to run regular combats. I.e. to put it simply, the game has one script called "Regular Combat" and one script called "Assassination" and it runs the appropriate one for each combat. It has nothing to do with the combat orders of commanders.

As far as assassinations go, even the Abysian and other better assassins have a hard time against lots of opponents unless they have some equipment, mainly weapons. This is because an assassin with only length 0 or 1 weapons gets repelled too easily and can't get hits in and then dies.

I tend to use Abysian assassins in pairs, equipped with paired fire swords each, which can significantly increase expansion speed, especially when you have a scout along or lurking in the next province over. Two turns of assassination, then the assassins move on and the scout attacks the province, conquering it. You still have to be careful of tough opponents like cavalry commanders and barbarian chiefs. Elephant provinces can be risky, since they often have wizards.
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Old February 18th, 2011, 01:48 PM

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Default Re: Taking over territories with Assassins...

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Originally Posted by Edi View Post
You still have to be careful of tough opponents like cavalry commanders and barbarian chiefs. Elephant provinces can be risky, since they often have wizards.
I haven't encountered elephant provinces with wizards. However, if one sees no elephant at militia+slinger provinces, there are a/only two or three elephants that won't show up on the scouting report b/there are two or three wizards behind the chaff.
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