.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old February 23rd, 2011, 01:04 AM
Aethyr's Avatar

Aethyr Aethyr is offline
First Lieutenant
 
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
Aethyr is on a distinguished road
Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

I personnaly, would love to have another go with such sklled and knowledgable opponents...as long as I don't have to play Ulm again.

Also, it was both entertaining and instructive to read the "real time" AAR by various players as the game unfolded. Good stuff.
__________________
Power is an illusion...
Reply With Quote
  #2  
Old February 23rd, 2011, 12:24 PM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

Great game everyone!

I am glad you guys had a good time. Personally I also have enjoyed it a lot.

My thanks to all players for participating in this game and for making it such an interesting and enjoyable experience.
Reply With Quote
  #3  
Old February 23rd, 2011, 01:11 PM
Corwin's Avatar

Corwin Corwin is offline
First Lieutenant
 
Join Date: Oct 2006
Location: Palo Alto, CA
Posts: 638
Thanks: 1
Thanked 3 Times in 3 Posts
Corwin is on a distinguished road
Default Re: "A Song of Ice and Fire", veterans-only game, MA. In progress, midgame...

Some random afterthoughts:

I think our game settings have worked very well overall. IMHO getting only strong veteran players with no newbies made the game much more enjoyable (and fair, since no veteran player could quickly roll over a newbie that happened to be next to him, as always happen in mixed newbie/veteran games, which would throw the balance out of the window)

I was also glad to see endgame not determined by who has casted one of the 3 game-winning globals but instead by strength of arms and magic on the battlefields.


Ok, since we are all bit*hing about our nations - let me bi*ch about Pythium a bit... So about my nation - I had very rocky start in this game (not related to my actions). In fact in all my years of playing MP Dom2/3 that probably was the worst starting location. If you look at our map, you'll see that Pythium capital has just 3 neighbors. All of these 3 provinces are totally disconnected from each other(!), plus one of them is deadend(!!), and another is 5 province long narrow tunnel leading into Vans territory(!!!), and was stuffed with tough indeps.

All that made my earlier expansion a real logistical nightmare and the speed of it was much slower then it would be if not for such horrible starting location.

It took me two wars (vs Agartha and C'tis) and absorbing both of these nations to partly catch up with the game leaders in a number of provinces, but even then I was still lagging behind them territory-wise.

Another totally weird and unlikely situation in this game for my Pythium nation was my death income. I've searched each and every province of my land for death gems, including farmlands, using death games I've traded from other nations. You know how much death gem income I had at the end of this search? 4 gems per month! (for comparison - for each other gems type my income was within 20-30 range) And that was at the stage of the game when I was supposed to start getting into tartarians and lich summoning...

So I had to ravenfeast like crazy using my large spy network to comb the earth for places where Death reigned... (thank you Ermor for those large battlefields full of corpses that you were leaving behind you in your wars ). BTW ravenfeast spell is really efficient with our balance mod. Changing its casting cost from 5 gems to 1 has made all the difference in the world. I've also traded death gems as much as I could, and forging Sickle has became my top priority when I've reached Con8, once I've realized that the Chalice was taken.

Only after I've conquered Vans territory and got several 30-strong loads of death gems from my Sickle's harvest the deathgems situation has became less dire for my nation.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:00 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.