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July 15th, 2002, 08:17 PM
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National Security Advisor
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Re: Cowabunga!
Quote:
Originally posted by Baron Munchausen:
No, the AI is not smart enough to send a medical bay equipped ship even when it has them.
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I think what he meant was you design your transports with medical bays. All of them. Then the AI goes about happily moving populations around and one time happens to cure a plague by accident. Not very efficent, but I believe it would work. But it would have to be a very slow plague.
Geoschmo
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July 15th, 2002, 09:00 PM
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Colonel
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Re: Cowabunga!
Quote:
Originally posted by geoschmo:
quote: Originally posted by Baron Munchausen:
No, the AI is not smart enough to send a medical bay equipped ship even when it has them.
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I think what he meant was you design your transports with medical bays. All of them. Then the AI goes about happily moving populations around and one time happens to cure a plague by accident. Not very efficent, but I believe it would work. But it would have to be a very slow plague.
Geoschmo I cannot exclude that this happened by chance, but I saw the AI move population transports that had medical bays straight to his colonies I infected shortly before with plague bombs.
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July 16th, 2002, 01:12 AM
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First Lieutenant
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Re: Cowabunga!
Baron M: Great discovery on the Intel/Events connection!
Quote:
The question of intel points cost is an interesting one because of how counter-intel works. When you make an intel project cost more you are making it somewhat harder to pull off, but you are ALSO making it harder to stop! And I wonder if the extra difficulty of stopping an expensive project makes it worthwhile to assign a huge cost to the plague intel projects. You might be making them more effective rather than less. If they cost more than 100000, for example, level 1 counter-intel can't stop them.
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Perhaps by pushing the intel projects up the tech tree you can make the projects "cost more" in research cost rather than making them cost a great deal to produce. The equivalent would be the "suitcase nuke" where the real cost was borne out in the Manhattan project, where-as the cost of the actual device is "cheap" in comparison to the research costs. If the device is then always cheap, it will be fairly easy to block with counter-intelligence. You'd have to catch your opponent sleeping to get one through...
My .02 $Cdn
[ July 16, 2002, 00:13: Message edited by: jimbob ]
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July 16th, 2002, 01:13 AM
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General
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Re: Cowabunga!
Well, this is another behavior I've never seen. Hmm... what could make the AI send repair ships and medical bay ships for one person's game but not another? Aren't those options hard coded?
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July 16th, 2002, 03:24 AM
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Lieutenant Colonel
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Re: Cowabunga!
Quote:
Originally posted by Q:
I cannot exclude that this happened by chance, but I saw the AI move population transports that had medical bays straight to his colonies I infected shortly before with plague bombs.
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Could be that the AI was attempting to drop population on the planet...
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July 16th, 2002, 11:32 AM
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Colonel
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Re: Cowabunga!
I prefer tests to speculations:
I infected a homeworld (full population of 4000M)with level I plague. The attacked empire had a population transport with a medical bay in the same system on an other homeworld with 4000M population. On the next turn the AI moved the empty population transport to the infected homeworld, cured the plague, but did not load or unload anything.
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July 16th, 2002, 12:33 PM
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Brigadier General
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Re: Cowabunga!
Yes, I back this up. I repeated the test. Good find, Q.
If you look at the ships orders it even reads "Move to blablabla. Render Medical Aid".
Rollo
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