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  #1  
Old March 15th, 2011, 01:59 PM
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Default Re: New Requested Features

Hmm, seems there's not much participation in those two new threads except two guys or so. Come on Malfador, fix this friggin' game!
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  #2  
Old March 16th, 2011, 01:15 PM
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Default Re: New Requested Features

OK, seems the forum dies down again. Latest action seems to be pretty pointless. Just two people who post in this thread (SR from Shrapnel not counted)? Seems no one cares about this game anymore.
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Old March 17th, 2011, 07:14 PM
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Fallout Re: New Requested Features

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Originally Posted by spillblood View Post
Hmm, seems there's not much participation in those two new threads except two guys or so.
I don't have anything positive to add to this.

My intention was to just get a few tcp/ip games going with a few people. I have written off the AI as ever being a worthy opponent. Multiplayer doesn't work,so this software as it sits, is completely worthless to me.

There's nothing more to really say at this point.

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Old March 18th, 2011, 05:56 AM
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Default Re: New Requested Features

Yeah, and there's completete and utter radio silence by Malfador. Man, they could at least drop some lines here. I wonder what's happened to them.
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  #5  
Old March 19th, 2011, 11:14 PM

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Default Re: New Requested Features

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Originally Posted by spillblood View Post
Yeah, and there's completete and utter radio silence by Malfador. Man, they could at least drop some lines here. I wonder what's happened to them.
The thread's barely been open a week, give Aaron some time. His MO during Beta testing was to collect errors, complaints, etc. all week, and then roll out a new patch each Monday.
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Old March 19th, 2011, 11:29 PM

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Default Re: New Requested Features

But how many weeks has it been since we have heard ANYTHING AT ALL?

His MO in beta doesnt mean anything at this point especially considering his MO now,...which is complete silence and has been since the game was released.

Maybe if he communicated with his paying customers at least as good as he communicated with the beta testers then we wouldnt be having this discussion. Then again maybe if the beta test wasnt a complete failure and the game was worth playing we wouldnt be having this discussion either.

At this point it seems there are many more qusetions about the future of this game than there are answers..........well there havent really been any answers so....................
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  #7  
Old March 21st, 2011, 08:53 AM
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Default Re: New Requested Features

It should still be possible to fix the issues of the game, so the question is: Are they working on fixing them or not? And we don't get any information by Malfador, only from Shrapnel who don't seem to know if there is any progress. Malf should simply put a few lines here about the current state of the game. Any comment would be better than no comment at all. We simply don't know if they're still working on the game at the moment.
Selling the game at full price in this state also isn't very reasonable for Shrapnel, I think.
Man, I'm wondering if Shrapnel ever played the game to see if it's alright. Seems they just released it when Malf told them it was finished.
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  #8  
Old March 28th, 2011, 03:36 AM
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Default Re: New Requested Features

some more suggestions:
- map wraparound (since it's a full world map)
- Bunkers are useless when there are no units around. Battles involving a bunker and no enemy units always mean you have to move up to the bunker and destroy it and it can't fight back (and always takes some hits). Maybe they should be given some attack ability, or battles involving a bunker and no troops should immediately end as a victory for the attacker.
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  #9  
Old March 28th, 2011, 03:39 AM
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Default Re: New Requested Features

- AI should react to players getting too strong. At present the AI just attacks a weaker opponent (usually another AI) instead of concentrating on the player (which means an easy win for the player).
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  #10  
Old March 28th, 2011, 12:04 PM

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Default Re: New Requested Features

-store game settings and names in setup so I dont have to keep typing in the names of the nations I use and their leaders.

- a LARGER tactical combat area so there are more tactics involved
- a TUTORIAL

- an 'Are you sure?" confirmation after hitting end turn.

- in the loading/unloading screen there needs to be a way to undo an accidental unit that gets loaded.

- a 'wrap' feature so that units can go from the east edge of the map to the west edge and the same for north and south.

- Level 1, 2 and 3 units need to be adjusted....currently someunits have the same values at level 2 and 3 as they do at level 1, and all level 2 and 3 units cost the same as level 1 units.
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